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https://github.com/TorqueGameEngines/Torque3D.git
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1.added min and max prone look angle to datablock 2.added crawlsound, triggered like footsteps by animation trigger 3 3.added missing code for prone_side and prone_right animations 4.replaced box left/right/back/front head percentages with torso percentages, makes more sense for general use. 5.getDamageLocation() overhauled for better results in every pose 6.tweak to canSwim() to make sure player is actually submerged enough for the swim bounding box 7.fixed canCrouch(), canProne(), and canStand() calculations to work with lower boxSize.z values. 8.swapped order of canCrouch() and canProne() checks crouch so crouch does not need to be released in order to go prone (allows for scripting momentary crouch but toggle prone type setup if desired) 9.Added an engineMethod to check canProne() from script 10.tweaked canSprint to not allow if mWaterCoverage > 0.5 |
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| CMakeLists.txt | ||