Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles
AzaezelX cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
..
componentFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
CppAssetTypeClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppAssetTypeClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppModuleFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppRenderClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppRenderClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppStaticClassFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
gameMode.tscript.template Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
guiFile.gui.template lotsa fixes. 2021-05-04 21:18:15 -04:00
guiFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
module.tscript.template fix particle glow 2025-11-13 14:29:25 -06:00
postFXFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXFileP.glsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
terrainMaterial.tscript.template replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00