Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
2026-01-03 02:45:14 -06:00
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assetTypes Updates the ShapeEditor with various fixes and QoL changes 2025-10-06 03:14:12 -05:00
templateFiles fix particle glow 2025-11-13 14:29:25 -06:00
addModuleWindow.tscript Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps. 2026-01-03 02:45:14 -06:00
assetImport.tscript Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
directoryHandling.tscript Re-added prefix handling for named texture lookups for image asset fields 2025-05-28 17:47:23 -05:00
editAsset.tscript Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
newAsset.tscript Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser 2025-06-17 19:08:45 -05:00
popupMenus.tscript Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser 2025-06-17 19:08:45 -05:00
profiles.tscript guiprofiles augs 2023-03-16 17:21:07 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
utils.tscript Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00