Areloch
ff871f37e3
Added refactor of Editor Settings window
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Various fixes for asset handling.
WIP of crash tracking
2019-06-03 02:47:30 -05:00
Areloch
6073bc5551
Adds test shapes of Kork and SpaceOrc
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Sidestep of memleak from CSF at the moment
Minor fixes and corrections with asset importing and loose files
WIP of updated options menu
2019-05-28 17:24:29 -05:00
Areloch
d1308c3aba
Include materialball shape asset info
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Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00
Areloch
f5bf70b584
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
Areloch
ae11d3548d
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
Areloch
82881f0875
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
Areloch
54b4d2eaaf
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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Snap to terrain Z offset.
2019-05-04 14:25:03 -05:00
Areloch
9c46187082
Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling
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Tweaks some object handling of guiTreeViewObj
2019-05-04 11:51:03 -05:00
AzaezelX
97ec99f704
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
e7c485b113
Merge pull request #2340 from Areloch/popupMenuBGFix
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Makes the popups correctly operate anywhere in the space of the canvas
2019-03-31 12:36:15 -05:00
Areloch
b43dacc7d3
Merge pull request #2322 from Areloch/add3dProjectionCtrl
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Adds gui3DProjectionCtrl
2019-03-31 02:14:45 -05:00
Areloch
3c14ec2413
Merge pull request #2320 from Areloch/setFieldHeight
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Allows special inspectorFields to override their height
2019-03-30 16:31:21 -05:00
Areloch
8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
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Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
9a760c721e
Merge pull request #2321 from Areloch/textApplyFocus
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Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch
2311120cbc
Update guiSplitContainer.cpp
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Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch
a438cda47f
Makes the popups correctly operate anywhere in the space of the canvas
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Also corrects a notional issue where if a poup extends past the bottom of the screen, it'll instead appear above the mouse so it doesn't ever get cut off.
2019-03-17 02:33:54 -05:00
Areloch
7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch
d18ab265be
Update gui3DProjectionCtrl.cpp
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Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch
138ab8a8bf
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
2019-02-23 18:01:14 -06:00
Areloch
a949326cab
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
Areloch
b865e1d181
Updates TextEdit value when focus is lost.
2019-02-23 16:18:03 -06:00
Areloch
837b936bae
Allows special inspectorFields to override the height they use in the rollouts
2019-02-23 16:08:47 -06:00
Areloch
1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
21aa13e0f0
Adds ability to set the split point of a guiSplitContainer
2019-02-23 13:55:29 -06:00
Areloch
e7314dfa09
Merge pull request #2305 from Azaezel/copyCleanup
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corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-02-20 23:12:58 -06:00
Marc Chapman
0ffb99e7d4
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
2019-02-12 03:14:01 +00:00
suncaller
5e8e7e7bf8
Clean up redundant variables
2019-02-06 15:03:06 -05:00
suncaller
7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
Azaezel
951e302cb1
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
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pretty sure the offending leak-line creeps in with
561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00
Areloch
e0cf7b8702
Merge pull request #2294 from OTHGMars/GuiInputCtrl
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Adds features to GuiInputCtrl
2019-01-21 15:14:37 -06:00
OTHGMars
2f3b3e87c2
Updated to work without keyboard event refactor.
2019-01-10 17:44:30 -05:00
Azaezel
a5bdbd47a2
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
Azaezel
8e534dd0c9
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Azaezel
450080de6a
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
Areloch
a4770c19b5
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
2018-12-10 00:46:28 -06:00
Areloch
738e2d5088
Merge pull request #2258 from Areloch/OthroCameraFix
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Fixes the front/back ortho views in the editors
2018-12-09 15:35:38 -06:00
Areloch
8c2e27057e
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
8605c3115d
Initial WIP of the Modern Editor Layout
2018-12-08 12:50:31 -06:00
Areloch
ef5e3a5271
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Areloch
d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
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Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
OTHGMars
8b14790c93
Adds features to GuiInputCtrl
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This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Ratfish Studios
ad48c81d1f
Fixes the front/back ortho views in the editors to comply with art tool standards.
2018-05-21 01:32:01 -05:00
Ratfish Studios
7af34fa432
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Azaezel
59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
323206a796
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
Lukas Joergensen
2e6133af48
Eliminate unnecessary uses of ConsoleMethod
2018-04-17 22:36:32 +02:00
Lukas Joergensen
3c99ef73a9
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00