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This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are: sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions. sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys. SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys. |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||