Commit graph

194 commits

Author SHA1 Message Date
LuisAntonRebollo
fe9c30b5bb Lowercase TSStatic fied names. 2014-12-12 22:41:08 +01:00
LuisAntonRebollo
8f4c0ed95d Fix spaces in TSStatic fied names. 2014-12-12 22:36:08 +01:00
Daniel Buckmaster
e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Anis
830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
LuisAntonRebollo
1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Daniel Buckmaster
a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
Daniel Buckmaster
e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
2014-11-29 14:00:04 +11:00
Vincent Gee
c5f81a85f5 Renamed LOD to Fade. 2014-11-20 08:00:26 -05:00
Areloch
b5ce3fa8ad Merge pull request #903 from Winterleaf/MissionMarker
Looks good, don't see any problems. Merged.
2014-11-13 21:48:58 -06:00
Azaezel
034de4f84b turret tracking correction 2014-11-08 00:08:09 -06:00
rextimmy
664595ef9e - Fixed memory leak when creating terrain with physx 3
- Fixed terrain tessellation with physx 3
2014-11-08 14:08:59 +10:00
Vincent Gee
7b05314901 fixed tabs 2014-11-06 10:44:55 -05:00
Vincent Gee
c4e3a68f7c Added Alpha LOD to tsStatic objects.
This allows designers to set the start and end distance for Alpha LOD on objects.
2014-11-06 08:54:49 -05:00
Daniel Buckmaster
3082bb3adc Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
Daniel Buckmaster
a87a891cfc Prevent crash when loading Player with no shape. 2014-10-31 10:04:32 +11:00
Daniel Buckmaster
e209cc4389 Use existing methods instead of incorrect maths. 2014-10-31 09:11:07 +11:00
Daniel Buckmaster
ef9bc91bff Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
74e328d09b Merge pull request #870 from eightyeight/fix-ear-transform
Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster
355ce5d854 Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
Daniel Buckmaster
fd93397e5d Merge pull request #846 from Azaezel/guiobjectview
guiobjectview corrections
2014-10-27 17:28:58 +11:00
Daniel Buckmaster
4fb820c3ef New Physics doc group. 2014-10-24 09:17:48 +11:00
Azaezel
0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
bank
62006e8b3c Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
bank
d9c5670e93 Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
Daniel Buckmaster
1554ea6faf Merge pull request #833 from just-bank/fix-derefptr
Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
Daniel Buckmaster
156aacf8b8 Ensure console function arg arrays are initialised. 2014-10-16 00:29:16 +11:00
Daniel Buckmaster
b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
LuisAntonRebollo
4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Areloch
f56c35019f Merge pull request #781 from eightyeight/remove-player-warnings
Removed annoying warning
2014-09-30 00:03:58 -05:00
Daniel Buckmaster
f5fb2fdf76 Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
Lukas Joergensen
a8a141e73c RibbonNode class.
Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
2014-09-19 00:32:17 +02:00
Lukas Joergensen
cb9cfea1c4 Ribbon class implementation.
This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
2014-09-19 00:31:56 +02:00
Daniel Buckmaster
d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f consistency 2014-09-15 19:10:23 -05:00
Daniel Buckmaster
439dc9c56d Fixed ShapeBase animation networking.
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
fd3d44c755 Removed annoying warning. 2014-09-15 07:30:51 +10:00
Daniel Buckmaster
f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster
69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Azaezel
e332609003 requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
LuisAntonRebollo
a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
Azaezel
9bed39b7d0 logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target. 2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces
Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
3f687d8f43 Make use of PlayerData::swimForce 2014-07-01 18:14:08 +02:00
bank
e442b87c0c Fix: Null'ed pointer usage, possible access violation.
This fixes issue #700
2014-06-18 11:38:29 +04:00
Daniel Buckmaster
feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
bank
f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
rextimmy
8f550d5f8c Changed method of releasing a physics body with physx 2.8 2014-06-10 21:27:17 +10:00