Commit graph

43 commits

Author SHA1 Message Date
Daniel Buckmaster 3082bb3adc Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:01 +11:00
Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. 2014-11-02 07:35:39 +11:00
Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
LuisAntonRebollo 42386b3f6f Merge pull request #795 from BeamNG/T3D_x64
Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 2014-08-27 11:55:59 +10:00
Daniel Buckmaster cf5d48e6ef Merge pull request #665 from andr3wmac/multiformat
Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
bank f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
2014-05-23 14:09:00 +02:00
Andrew Mac eb74525a38 Added support for large lists of shape formats. Needed for assimp. 2014-05-21 14:50:44 -03:00
bank 6d176cf8db Rename local variable to prevent confusion with member variable. 2014-05-06 15:39:21 +04:00
bank b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 2014-05-06 12:40:47 +04:00
bank e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer 7239c791f2 Merge pull request #581 from tdev/vs2012_fixes
Visual Studio 2012 32Bit Level 4 Warning fixes
2014-03-17 10:02:19 +01:00
Thomas Fischer fec4cc8acd Merge pull request #538 from Azaezel/Tangent_Basis_Floor
Tangent Basis Cleanup
2014-03-17 00:12:03 +01:00
Thomas Fischer 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 2014-03-15 11:51:36 +01:00
Andrey Syrokomsky 939061ef59 Fixed issue #256: "$pref::TS::smallestVisiblePixelSize doesn't work". 2014-01-21 18:45:02 +02:00
Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. 2013-11-13 20:40:20 -06:00
DavidWyand-GG 7e4cbc56f5 Fix for DTS Vertex Paint and 2nd UV with LODs
Fix game from https://github.com/GarageGames/Torque3D/issues/230
2013-11-05 16:50:25 -05:00
DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh
This is the fix outlined in
https://github.com/GarageGames/Torque3D/issues/485
2013-11-05 15:40:48 -05:00
DavidWyand-GG f10a860bba Changes for MaskNodeHandsOff
This is a rework of the Pull Request
https://github.com/GarageGames/Torque3D/pull/453 based on my own
understanding of the issue.  The details may be found in the description
of the original Pull Request.
2013-10-22 18:18:02 -04:00
cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
Thomas Fischer 53abbe066d added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
DavidWyand-GG e4df92a7bc Theora texture for cloned material fix
When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost.  This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
DavidWyand-GG 30144a9f98 TheoraTextureObject
Places a theora video onto a named texture surface that may be used by
any material.  Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.

Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
DavidWyand-GG bfec2dfd79 Fix texture and object console paths
- Be sure to delete all prefs.cs files following this change.
- Changes the console types of the missing, unavailable and warning
texture paths.  The old type was causing string corruption when saving
preferences.
- Changes the console type of the TSShapeConstructor collision shapes.
The old type was causing string corruption when saving preferences.
- Changed missing texture reference in ProcessedMaterial from String to
const char*.
2013-04-09 10:05:57 -04:00
thecelloman b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
DavidWyand-GG 4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG 59aaaf1892 Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor 2013-01-07 12:09:22 -05:00
DavidWyand-GG 595119590d Fix for Issue #155 for Billboard Creation 2012-11-26 11:03:42 -05:00
DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
DavidWyand-GG 05b3a32e2c Fix for Issue #118 for Collada Importer Materials 2012-11-07 19:09:51 -05:00
jamesu 08d4f6ebc0 Improvements to console refactor code
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Wyand 75d9470029 Fix for Issue #66 for Skinned mesh crash 2012-10-04 19:06:43 -04:00
David Wyand a6f54b7b44 Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand a1a5a2c3d7 Fix for Issue #56 for ShapeEditor save crash 2012-10-03 18:06:15 -04:00
bank 12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00