AzaezelX
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fabd5864fa
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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Azaezel
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96169bc151
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ribbon classvar cleanup
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2018-03-13 21:24:37 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Thomas "elfprince13" Dickerson
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27e2871b01
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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Azaezel
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aa614f60f8
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clang: unsigned>0 checks
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2016-10-14 18:04:11 -05:00 |
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LuisAntonRebollo
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4e9034854d
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Linux implementation. Include changes for gcc x64.
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2015-01-24 22:08:26 +01:00 |
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Anis
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830ab77628
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Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
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2014-12-02 13:39:57 +01:00 |
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Daniel Buckmaster
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f5fb2fdf76
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Improved code style in ribbon files.
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2014-09-24 08:08:42 +10:00 |
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Lukas Joergensen
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cb9cfea1c4
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Ribbon class implementation.
This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
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2014-09-19 00:31:56 +02:00 |
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