marauder2k7
f0a3251cd3
all float3 and float4 functions and isas
...
completed all options of float3 and float4 functions in isas and math_c
neon still to be done but that will be on mac.
2026-02-27 11:28:51 +00:00
marauder2k7
18d0aa0418
further sse simd additions
...
avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4
move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
2026-02-26 21:11:31 +00:00
AzaezelX
ebb7ed1b78
uninitialized variables-math
2020-05-11 16:17:40 -05:00
Nathan Bowhay
57bad98569
Fixed spacing and optimized
...
Fixed tab vs 3 spaces and optimized the code a bit.
2015-02-12 08:31:54 -08:00
Nathan Bowhay
c7e0d83587
Fixed possible divide by zero issues.
...
Fixed several areas in the point class that could have a divide by zero
issue.
2015-02-03 12:13:06 -08:00
DavidWyand-GG
a40db9fa9b
zero() method added to all point classes
...
Only some of the mPointX classes had the zero() method implemented.
This commit adds the method to all point classes.
2013-04-09 11:38:48 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00