Areloch
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0801a3cca8
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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90e7976496
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Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template.
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2017-05-08 18:33:14 -05:00 |
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rextimmy
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3a9b50f702
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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LuisAntonRebollo
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3336bffad2
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Changes for Linux.
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2015-01-19 01:44:36 +01:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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LuisAntonRebollo
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5bcd1458c4
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Templates changes for OpenGL shaders.
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2014-11-08 20:19:50 +01:00 |
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Azaezel
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4b3ede6674
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explicit downcasting for some halfs
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2014-07-09 18:07:23 -05:00 |
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Azaezel
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d6cc399813
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col is a float4, LUMINANCE_VECTOR a float3. results seemed cleaner this end doing a dot of the rgb than padding the lum
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2014-07-09 18:06:31 -05:00 |
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DavidWyand-GG
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f439dc8dcd
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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