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col is a float4, LUMINANCE_VECTOR a float3. results seemed cleaner this end doing a dot of the rgb than padding the lum
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2 changed files with 2 additions and 2 deletions
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@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0
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col = tex2D( backBuffer, IN.uv0 );
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//col = 1 - exp(-120000 * col);
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col += dot( col, LUMINANCE_VECTOR ) + 0.0001f;
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col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f;
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col *= brightScalar;
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}
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@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0
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col = tex2D( backBuffer, IN.uv0 );
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//col = 1 - exp(-120000 * col);
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col += dot( col, LUMINANCE_VECTOR ) + 0.0001f;
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col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f;
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col *= brightScalar;
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}
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