col is a float4, LUMINANCE_VECTOR a float3. results seemed cleaner this end doing a dot of the rgb than padding the lum

This commit is contained in:
Azaezel 2014-07-09 18:06:31 -05:00
parent feec36731e
commit d6cc399813
2 changed files with 2 additions and 2 deletions

View file

@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0
col = tex2D( backBuffer, IN.uv0 );
//col = 1 - exp(-120000 * col);
col += dot( col, LUMINANCE_VECTOR ) + 0.0001f;
col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f;
col *= brightScalar;
}

View file

@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0
col = tex2D( backBuffer, IN.uv0 );
//col = 1 - exp(-120000 * col);
col += dot( col, LUMINANCE_VECTOR ) + 0.0001f;
col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f;
col *= brightScalar;
}