Tim Barnes
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15aeba20e7
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Areloch
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83dd55e851
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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Areloch
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0801a3cca8
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rextimmy
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415f4a046e
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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Jeff Hutchinson
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a50600afaa
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tabs->spaces for TRON :)
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2016-05-06 22:57:35 -04:00 |
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Jeff Hutchinson
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f9b2aa397f
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cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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2016-05-06 21:50:11 -04:00 |
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Dušan Jocić
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28d303c5ea
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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rextimmy
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b5f8e9aa70
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gfxGLDevice setShader fix.
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2015-06-15 21:10:49 +10:00 |
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LuisAntonRebollo
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98e3651db5
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Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
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2014-11-30 02:48:13 +01:00 |
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LuisAntonRebollo
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0747a0efe9
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Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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2014-11-30 02:36:21 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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