Tim Barnes
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15aeba20e7
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Azaezel
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b05d68aacd
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correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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2018-11-23 00:30:23 -06:00 |
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Tim Barnes
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b0fff30d33
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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Areloch
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83dd55e851
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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rextimmy
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56ba98ac12
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Fix potential crash with D3D11
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2017-08-12 19:24:09 +10:00 |
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Areloch
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60b1922bc5
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Includes the D3D feature level detection.
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2017-07-05 22:27:37 -05:00 |
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Areloch
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0801a3cca8
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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7e5e3b5105
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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rextimmy
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86a95e748e
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Added getShaderModel string to D3D11 for use with shader version macros.
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2016-12-30 11:40:00 +10:00 |
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rextimmy
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46037622c9
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D3DPER debug events for DX11
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2016-12-23 15:59:32 +10:00 |
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rextimmy
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48dc2551c4
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GFXD3D11StateBlock improvements
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2016-12-23 15:08:23 +10:00 |
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rextimmy
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983b3211ed
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D3D11 Feature level 10 support and D3D11 device cleanup.
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2016-12-23 15:00:07 +10:00 |
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rextimmy
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efab1299ca
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DX11 multiple canvas support
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2016-12-14 21:24:44 +10:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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rextimmy
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1ff6f221fb
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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