Vincent Gee
f0a16bb9e3
More comments added, move #include
2014-11-05 16:47:07 -05:00
Vincent Gee
d3aaabc976
Made fixes
2014-11-04 20:05:39 -05:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
Daniel Buckmaster
378a933894
Merge pull request #690 from rextimmy/bullet_282
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Bullet Physics Library 2.82 update
2014-11-02 07:54:48 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
b88d3fde1f
Merge pull request #829 from jamesu/namespace_link
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Add console function to link namespaces
2014-10-28 14:12:46 +11:00
Daniel Buckmaster
19f91fee2b
Added a setPosition function.
2014-10-28 14:10:22 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Daniel Buckmaster
a4f7182de5
Fix omissions in astNodes.cpp.
2014-10-28 08:55:17 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
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Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Daniel Buckmaster
4c07c55121
Merge branch 'development' into console-func-refactor
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Conflicts:
Engine/source/console/compiledEval.cpp
2014-10-20 09:29:44 +11:00
Daniel Buckmaster
376db9e097
Merge pull request #705 from andr3wmac/ConsoleReturnFix
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Fix for unexpected behavior described in issue #704
2014-10-19 19:45:15 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
James Urquhart
a22254ad0a
Add console function to link namespaces
2014-10-14 18:52:02 +01:00
Daniel Buckmaster
561e26ea07
Merge pull request #721 from Azaezel/CubemapCleanup
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deprecated functionality. T3D handles this in the reflector class.
2014-10-14 21:19:57 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
0fb7266dbe
Merge pull request #148 from eightyeight/simfindobject
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Prevented looking up incorrect object handles
2014-10-14 13:56:33 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
LuisAntonRebollo
46ffb3455b
Fixed OPCODE problems with x64.
2014-10-04 11:20:43 +02:00
Areloch
4716f76d5e
Merge pull request #737 from Azaezel/queryStallPrevention
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Query Stall Prevention
2014-10-01 23:48:53 -05:00
Azaezel
d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
2014-10-01 23:35:06 -05:00
LuisAntonRebollo
1edf978933
Merge pull request #796 from eightyeight/version-3.6
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Bump version numbers
2014-10-02 01:32:53 +02:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
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Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c
Merge pull request #794 from Azaezel/euler_to_quat_revert
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Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
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Removed annoying warning
2014-09-30 00:03:58 -05:00
Areloch
cbf3078343
Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
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- Added check in tsMesh::createTangents to check size of incoming normal...
2014-09-29 23:16:34 -05:00
Areloch
4c0811ffb1
Merge pull request #722 from Azaezel/Implicit_Truncations
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implicit truncation warning cleanup.
2014-09-29 23:03:52 -05:00
Areloch
eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-09-29 22:52:43 -05:00
Daniel Buckmaster
bedde94a9f
Removed all local type definitions for GCC.
2014-09-29 14:31:07 +10:00
Daniel Buckmaster
fae1bad96c
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
Daniel Buckmaster
b173e5571c
Moved async packet queue test and commented it out.
2014-09-29 11:38:42 +10:00
Daniel Buckmaster
178484ca6a
Moved zip tests and commented them out :(.
2014-09-29 11:38:37 +10:00
Daniel Buckmaster
d02cc94edd
Allow test runs to be non-verbose.
2014-09-29 11:38:34 +10:00
Daniel Buckmaster
b01e5668b4
Removed dead unit test code from main loop.
2014-09-29 11:38:32 +10:00
Daniel Buckmaster
ff67ac3e80
Fixed some spacing.
2014-09-29 11:38:31 +10:00
Daniel Buckmaster
1008236053
Bump version numbers.
2014-09-26 13:11:29 +10:00
LuisAntonRebollo
df37afac34
Fix Torque 64 define.
2014-09-26 00:10:14 +02:00
Azaezel
f678a19be8
Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
2014-09-23 19:15:43 -05:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
Daniel Buckmaster
f5fb2fdf76
Improved code style in ribbon files.
2014-09-24 08:08:42 +10:00
Daniel Buckmaster
94d32b5fae
Make mSubscribers case-insensitive.
2014-09-21 22:50:47 +10:00
Lukas Joergensen
a8a141e73c
RibbonNode class.
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Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
2014-09-19 00:32:17 +02:00
Lukas Joergensen
cb9cfea1c4
Ribbon class implementation.
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This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
2014-09-19 00:31:56 +02:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
6fdebd16f6
Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
2014-09-15 11:50:32 +10:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
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We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00