Commit graph

30 commits

Author SHA1 Message Date
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
68d3e84c08 Merge pull request #1115 from Lopuska/patch-14
Jeff Faust's terrain fix also in OpenGL
2015-01-28 21:04:33 +11:00
Luis Anton Rebollo
be84142502 Merge pull request #1118 from Lopuska/patch-17
fix #1117
2015-01-24 22:59:06 +01:00
Anis
4ccf89ba8e fix to avoid a missing sampler name declaration 2015-01-21 14:39:05 +01:00
Anis
5d392e373e Update shaderFeatureGLSL.cpp 2015-01-20 19:13:25 +01:00
Anis
c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 2015-01-20 19:07:29 +01:00
Anis
f05b1b5cbd fix #1117 2015-01-20 17:02:56 +01:00
Anis
32b2564cd5 Jeff faust fix also on openGL. 2015-01-19 18:04:31 +01:00
Azaezel
b2a4f3fd44 depth correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
   // The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
LuisAntonRebollo
15c8922028 Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo
98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
Anis
2582670925 Update shaderFeatureGLSL.cpp
fix compile shader
2014-11-27 20:31:58 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
LuisAntonRebollo
61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 2014-11-08 18:40:33 +01:00
LuisAntonRebollo
1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
Azaezel
c3813ad913 implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
LuisAntonRebollo
6450294855 Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
Thomas Fischer
cd978039ac Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer
c850d60a4f Merge pull request #621 from BeamNG/glsl_shadergen
Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
bank
e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
LuisAntonRebollo
9221b4dd10 Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
Daniel Buckmaster
87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
DavidWyand-GG
17113d3ba5 Blinn-Phong Specular Changes
Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
2013-10-29 15:10:23 -04:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG
eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00