Areloch
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ebe2c2dead
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Add vector light support to forward materials.
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2019-07-22 00:16:58 -05:00 |
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Areloch
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e87dc787ee
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Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed
Updated forward lighting to utilize the same math as deferred
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2019-06-30 23:04:16 -05:00 |
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Areloch
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af77444ec9
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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
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2019-06-27 00:36:56 -05:00 |
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AzaezelX
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dd1470202d
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
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2019-05-01 23:18:31 -05:00 |
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Azaezel
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8e9468bddb
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surpress nonrendered lights killoff method till we've time to revisit that
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2019-04-04 20:56:57 -05:00 |
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Areloch
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c0e8b047f5
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Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader.
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2019-01-19 00:31:42 -06:00 |
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Areloch
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1fc38d496f
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Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
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2018-12-07 00:30:08 -06:00 |
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Azaezel
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74ca8d106c
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retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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2018-12-05 10:55:29 -06:00 |
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Azaezel
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bd742bbf75
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registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
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2018-12-04 12:41:15 -06:00 |
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Areloch
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124ecb2fe0
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Merge pull request #1984 from FooBarbarians/fix-1912
Reordering initialization methods #1912
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2017-04-26 01:11:51 -05:00 |
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Masquara
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15f67015d3
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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Areloch
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af8fbf0e3a
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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Thomas "elfprince13" Dickerson
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1c2b096a72
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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Thomas "elfprince13" Dickerson
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88106f9032
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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Areloch
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dfb8f4f5e5
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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LuisAntonRebollo
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f101fbe820
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Remove unnecesary code for handle OpenGL.
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2014-11-08 18:11:35 +01:00 |
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bank
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d2700f881c
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Source changes needed for Linux build.
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2012-09-23 15:31:56 +04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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