Commit graph

2928 commits

Author SHA1 Message Date
Marc Chapman
eb5d3cc749 sfx-legacy 2017-07-27 00:03:53 +01:00
Marc Chapman
442b200ef6 obj-select -- object selection functionality
is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
9106eef98b Selection Highlighting 2017-07-26 23:48:29 +01:00
Marc Chapman
fec893cd8b db-cache -- implementation of datablock caching system. 2017-07-26 23:41:57 +01:00
Marc Chapman
169e539e47 enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
Marc Chapman
6910ee584d enhanced-emitter -- numerous enhancements to ParticleEmitter class.
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
d28a416914 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 2017-07-26 22:22:23 +01:00
Marc Chapman
d68b616bf7 canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
Marc Chapman
8a6ac1fb0f terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
Marc Chapman
4ab89f637e meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman
64e742f053 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 2017-07-26 21:49:45 +01:00
Marc Chapman
bc90e97d35 copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman
43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
Marc Chapman
83c533249f substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
Marc Chapman
01340843b2 core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc  -- various other function references
2017-07-26 20:01:44 +01:00
Marc Chapman
d7a8510756 Add all new AFX files 2017-07-26 19:38:34 +01:00
Areloch
3d7c1bbbf7 Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel
bdafe9df43 forgot one 2017-07-09 15:41:54 -05:00
Areloch
fcd162450e Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel
6f78c9567c kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
Areloch
ea6a04e478 Merge pull request #2037 from Areloch/BaseGameToDate
Base game to date
2017-07-09 03:44:56 -05:00
Areloch
48cc53ed6b Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
#if cleanup for the VS2017 workaround
2017-07-09 03:41:23 -05:00
Areloch
4da27f16b9 Merge pull request #2025 from John3/fixWarnMat
Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
a81762234d Merge pull request #2027 from John3/portalFolder
move portal shape into a folder
2017-07-09 03:09:38 -05:00
Areloch
9ab86a4a5e Merge pull request #2026 from John3/nodeFilter
node filter for shape editor
2017-07-09 03:03:52 -05:00
Areloch
2c1183f5c1 * Intel GL Fix 2017-07-08 02:56:50 -05:00
Areloch
ebe541924f * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
Areloch
bc0680e630 * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
Areloch
c50e292500 * Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.

@AlexBarys
2017-07-07 03:09:21 -05:00
Areloch
300fb06fd7 * Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.

@AlexBarys
2017-07-07 03:08:37 -05:00
Areloch
7cc0373b48 #if cleanup for the VS2017 workaround 2017-07-07 02:12:43 -05:00
rextimmy
8bdccb3ff3 DDS cubemap support 2017-07-07 15:59:02 +10:00
Areloch
e3145d8f5d Merge pull request #2031 from rextimmy/intel_gl_fix
Intel GL Fix
2017-07-05 23:06:13 -05:00
Areloch
ec400e373f Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
5428dcff3d Merge pull request #2023 from Areloch/sRGB_Implementation
Implementation of sRGB image support
2017-07-05 22:28:35 -05:00
Areloch
60b1922bc5 Includes the D3D feature level detection. 2017-07-05 22:27:37 -05:00
rextimmy
d0b9eeaa92 Intel GL Fix 2017-07-05 14:45:00 +10:00
Areloch
ef1edd3751 Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically. 2017-06-28 23:58:56 -05:00
Johxz
9560ccd309 move portal shape into a folder 2017-06-24 09:15:46 -05:00
Johxz
e25aa43e91 node filter for shape editor 2017-06-23 21:35:05 -05:00
Johxz
aebbd7c53e Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
8943c673fb Merge pull request #2021 from Azaezel/SDL_Init
expanded debug reporting for SDL_Init
2017-06-19 08:24:49 -05:00
Azaezel
b4c2906581 expanded debug reporting for SDL_Init 2017-06-13 20:24:03 -05:00
Areloch
64955e8cfc Merge pull request #2004 from Areloch/PragmaPack
Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch
9da89a457f Merge pull request #2017 from Areloch/D3D9Remove
Removes Direct3D9 functionality.
2017-06-10 01:39:10 -05:00
Areloch
23fb9ba38b Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
6f87fb54b6 Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch
42718099ed Use the more stable method of checking the string by using the strlen call. 2017-05-31 02:27:28 -05:00
Areloch
4b5fbc20cf Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00