AzaezelX
e944d117e1
spawnsphere %this tracking
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fill out a %this var for sawnobjects prior to running the spawnscript command to give it acess to the spawner instance in addition to the spawned instance
2023-03-01 17:49:10 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
AzaezelX
e1a127715e
sanity checks
2022-04-05 20:17:51 -05:00
AzaezelX
ed33c70a23
display the item to be spawned
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given a valid datablock name, use that meshes shape to display the spawnsphere mesh, rather than the default one
2022-04-05 18:54:09 -05:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
43c1abbc96
Added propagated multibake mode.
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Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Thomas "elfprince13" Dickerson
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
OTHGMars
a285b7b07b
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Vincent Gee
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
Daniel Buckmaster
7db02d1f80
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00