AzaezelX
e489e0cd18
go ahead and allow follow without needing a navmesh
2025-04-28 16:01:24 -05:00
AzaezelX
f278150185
TORQUE_NAVIGATION_ENABLED filtering
2025-04-28 14:31:27 -05:00
AzaezelX
b2021caa6d
skip sidestepping off a cliff raycast if we're not sidestepping
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take current velocity into account for vehicles since some degree of momentum will be maintained
2025-04-25 20:36:22 -05:00
AzaezelX
675bdfe6b3
fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
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more pitchwork for flying vehicle drivers
when flocking is irrelevant just path to next node
2025-04-25 18:50:16 -05:00
AzaezelX
584093f48d
aiInfo getPosition now optionally takes a doCastray bool (off by default)
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AIFlyingVehicleControllerData add flightfloor and cieling
resolvepitch from (portions of) the old aiflyingvehicle resource
no reversing for flyingvehicles, so bottom out resolvespeed at 0
2025-04-21 19:13:31 -05:00
AzaezelX
b864908efd
clean up a few stray bits
2025-04-19 07:10:18 -05:00
AzaezelX
a609917cee
put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following
2025-04-19 06:37:28 -05:00
AzaezelX
3210325f3f
elevated mAicontroller to shapebase
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aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle
objects assigned aicontrollers now reflect that by thier objecttype
basic flocking
2025-04-19 04:25:36 -05:00
AzaezelX
78a26b0108
expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
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deletion cleanups
2025-04-18 11:00:13 -05:00
AzaezelX
f84bf058c9
navigation: setPathdestination now takes a replace bool to preserve the goal
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also killed a few now extraneous clearfollow calls
2025-04-17 17:51:31 -05:00
AzaezelX
c72c3068f8
aiinfo subclass inheritance cleanups, and default constructor removals for safeties
2025-04-17 14:38:27 -05:00
AzaezelX
4f87ad4cf7
moar gaol tracking cleanups
2025-04-17 12:27:05 -05:00
AzaezelX
2956223a60
simplify setpathdestination loop
2025-04-17 11:39:06 -05:00
AzaezelX
eaa6a62b0c
misc cleanups
2025-04-17 10:38:36 -05:00
AzaezelX
a10169accf
fix node following stopping early
2025-04-17 09:44:04 -05:00
AzaezelX
4fb92f02a3
completed list of roughly ported over scripthooks.
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todo: need to figure out why followobject is only hitting the first path node. likely amixup with goal handling
2025-04-17 01:27:08 -05:00
AzaezelX
14a03dfc6c
if you've stopped moving on purpose, you're not stuck
2025-04-16 17:40:53 -05:00
AzaezelX
f3ef698e89
getmovedestination, set/get speed, targetting script commands
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todo: need to see why getAIController().setAimLocation("10 10 0"); seems to get into an onreachdestination+stuck callback loop
2025-04-16 17:27:26 -05:00
AzaezelX
2fe36a571b
setaicontroller: use Ids
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get rid of duplicated mMoveDestination
2025-04-15 18:01:18 -05:00
AzaezelX
201b7bf695
aiController.setMoveDestination test
2025-04-15 17:00:36 -05:00
AzaezelX
8c663a19a5
generalized ai subsystem wipwork
2025-04-15 15:12:27 -05:00