Commit graph

5 commits

Author SHA1 Message Date
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
Lukas Joergensen a241d27b58 Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
AzaezelX ebb7ed1b78 uninitialized variables-math 2020-05-11 16:17:40 -05:00
Daniel Buckmaster e10b421641 C4458 declaration hides class member.
There are plenty more of these, but they should be fixed by revising the
names of members to start with m, instead of fixing the local violations.
There was a previous PR for that but it went badly. Will retry again one
day.
2015-07-23 20:13:04 +10:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00