Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Azaezel
ce2964d2d0
diffuse/albedo texture linearization
...
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
2015-11-11 13:52:46 -06:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
...
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
...
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
...
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Ben Payne
c19a70814c
Tidy up and fix the various Assert macros
...
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
...
Memfixes
2015-01-25 13:42:32 +01:00
Daniel Buckmaster
ae284a89ec
Merge branch 'development' into defineconsolemethod
...
Conflicts:
Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
...
* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
...
Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Ben Payne
d97d44f66f
Fix more misc uninitialized vars
2014-12-11 18:25:29 -05:00
LuisAntonRebollo
259030de47
Fix imposter capture on OpenGL.
2014-11-08 18:57:45 +01:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
...
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
94d32b5fae
Make mSubscribers case-insensitive.
2014-09-21 22:50:47 +10:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
...
Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Andy Maloney
396a7064dc
Minor cleanups
...
- remove redundant conditional
- remove unused vars
- remove extra ags to printf
- reduce scope of decl
2013-12-04 16:45:09 -05:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
jamesu
08d4f6ebc0
Improvements to console refactor code
...
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
...
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00