These changes allows for multiple color targets from a post effect pass.
This is not 100% complete yet as the api still expects 1 target out from a posteffect and will not pass those on to other stages in a posteffect chain but will be adding that soon. This is a working state and everything renders correctly here.
Fixed handling of convex shape editor's active and default materials
Fixed assignment of material for convex shapes via editor
Fixed material editor map assignment logic
Added utility function to detect possible duplicate files in project to ProjectImporter
Added conversion of legacy sky and water classes to importer
Fixed bufferLen issue with guiTreeViewCtrl
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code