Commit graph

2965 commits

Author SHA1 Message Date
Areloch
d7361f85a8 Merge pull request #2091 from Areloch/DragNDrop
Enables SDL's ability to drag and drop files onto the game window
2017-09-27 14:01:48 -05:00
Areloch
49d109aa6b Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Areloch
4509d14df3 Merge pull request #2057 from OTHGMars/GFXFormatStrs
Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
877022ed81 Merge pull request #2087 from Areloch/GridSnapDefaultSizeFix
Sets the default grid snap size to 1 rather than 10.
2017-09-21 02:56:22 -05:00
Areloch
b7870c33f8 Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 2017-09-17 18:24:44 -05:00
Areloch
78107ed546 Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
620cbfcda4 Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch
6ca8ca4d83 Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 2017-09-14 13:28:13 -05:00
Azaezel
aa31f862cd Sanity check to ensure detail levels shift in tandem for skinned meshes 2017-09-13 14:58:54 -05:00
Areloch
62c406cf84 Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch
cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
Areloch
13efa540b8 Merge pull request #2075 from rextimmy/sqlite_fixes
sqlite fixes
2017-09-10 03:43:38 -05:00
rextimmy
a7045c1790 Disable sqlite support by default 2017-09-10 09:56:09 +10:00
rextimmy
47da7f8bc8 Mac compile fix for SQLiteObject 2017-09-10 09:52:25 +10:00
Areloch
2c7636fda8 Merge pull request #2077 from John3/brokenDocLink
update broken documentation link
2017-09-07 00:54:38 -05:00
Johxz
006ccfaad3 update documentation link 2017-09-02 08:06:10 -05:00
rextimmy
e82b9fbb2f sqlite fixes 2017-08-31 21:07:23 +10:00
rextimmy
505b9fbd12 Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
a45a55ad6e Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch
010fa23f00 Merge pull request #2068 from John3/navPath
add navPath from inside of WEditor
2017-08-24 21:54:15 -05:00
Areloch
6d4a620f33 Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
Areloch
d97155a398 Merge pull request #2074 from OTHGMars/ovr_srgb_no_dx9
from @Azaezel: fixes flaws found with openvr in production
2017-08-24 00:02:36 -05:00
OTHGMars
f23ddadc2a Fixed ovr compiling with srgb and DX9 removed. 2017-08-20 06:06:40 -04:00
Areloch
dc004f48ef Merge pull request #2072 from Areloch/VS2017_153_offsetof_patch
Hotfix to make VS2017 15.3 play nice.
2017-08-19 00:09:07 -05:00
Areloch
2ec57a9281 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 2017-08-18 23:28:25 -05:00
Azaezel
99703e7889 fix for overdark VR scene rendering 2017-08-18 15:42:30 -05:00
Johxz
db41c6ef2e add nav path from inside of editor 2017-08-15 22:41:36 -05:00
Areloch
478c8fcd0f Merge pull request #2067 from rextimmy/vs2017_3_fix
Support for VS 15.3 update
2017-08-15 08:32:22 -05:00
rextimmy
3f3bbf770d Support for VS 15.3 update 2017-08-15 21:39:22 +10:00
Areloch
9886f1d988 Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
Areloch
d1738071ff Merge pull request #2066 from rextimmy/color_fix
ColorI::fromLinear fix
2017-08-14 01:57:34 -05:00
rextimmy
3cb5f6ca21 ColorI::fromLinear fix 2017-08-13 19:39:44 +10:00
rextimmy
56ba98ac12 Fix potential crash with D3D11 2017-08-12 19:24:09 +10:00
Marc Chapman
9562414216 Removal of extraneous code 2017-08-11 22:27:18 +01:00
Areloch
d939a4440d Merge pull request #2062 from Bloodknight/xorswap
OPCODE lib - rewrite swap, add xorswap
2017-08-10 19:48:52 -05:00
Marc Chapman
4466b9ef33 change int to udword 2017-08-10 18:00:13 +01:00
Areloch
fb081992f9 Merge pull request #2063 from Azaezel/DirectXSoundSurpress
adress #1329 -flips off direc6tx sound by default
2017-08-09 22:53:20 -05:00
Azaezel
b3c945b971 adress #1329 -flips off direc6tx sound by default 2017-08-09 02:53:27 -05:00
Areloch
e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
f992b65b7c rewrite swap, add xorswap 2017-08-08 01:39:01 +01:00
Areloch
e2d3eeffaf Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch
9831dc947d Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch
6206816ee1 Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch
da10594d72 Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Marc Chapman
44d6bf79b9 Add SQLite files + cmake file 2017-07-30 16:26:46 +01:00
OTHGMars
ba401dbc72 Adds missing GFX Texture format strings
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE  is used.
2017-07-27 16:49:02 -04:00
Areloch
d870fe8890 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 2017-07-24 23:52:11 -05:00
Areloch
7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
Lukas Jørgensen
f3fc5b1fc0 Fix for terrain detail color blending post-linearization 2017-07-20 11:32:17 +02:00