Vincent Gee
d3aaabc976
Made fixes
2014-11-04 20:05:39 -05:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
Daniel Buckmaster
378a933894
Merge pull request #690 from rextimmy/bullet_282
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Bullet Physics Library 2.82 update
2014-11-02 07:54:48 +11:00
Daniel Buckmaster
278c621f22
Re-add unit testing module
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During the move from the project manager repo, the testing
module definition appears to have disappeared. It's back now.
2014-10-31 13:02:31 +11:00
Daniel Buckmaster
72c25dda60
Merge pull request #843 from eightyeight/move-projects-xml
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Added projects.xml from Project Manager
2014-10-29 09:22:09 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
b88d3fde1f
Merge pull request #829 from jamesu/namespace_link
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Add console function to link namespaces
2014-10-28 14:12:46 +11:00
Daniel Buckmaster
889d5122cc
Merge pull request #871 from eightyeight/set-position
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Added a setPosition function
2014-10-28 14:11:15 +11:00
Daniel Buckmaster
19f91fee2b
Added a setPosition function.
2014-10-28 14:10:22 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Daniel Buckmaster
a1b985e64d
Merge pull request #869 from eightyeight/fix-tsfuncrefactor
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Fix omissions in astNodes.cpp
2014-10-28 09:13:44 +11:00
Daniel Buckmaster
a4f7182de5
Fix omissions in astNodes.cpp.
2014-10-28 08:55:17 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
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Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Lukas Joergensen
40bdf19265
Merge pull request #3 from alphaslime/Ribbon-Implementation-Smallpatch
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Fixed a shader related crash and textured ribbon's material
2014-10-21 07:03:31 +02:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
0cb74186bc
Added projects.xml from Project Manager
2014-10-20 11:41:12 +11:00
Daniel Buckmaster
4c07c55121
Merge branch 'development' into console-func-refactor
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Conflicts:
Engine/source/console/compiledEval.cpp
2014-10-20 09:29:44 +11:00
Daniel Buckmaster
9706c4574b
Merge remote-tracking branch 'jamesu/consoleargfix' into console-func-refactor
2014-10-20 08:44:12 +11:00
Daniel Buckmaster
376db9e097
Merge pull request #705 from andr3wmac/ConsoleReturnFix
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Fix for unexpected behavior described in issue #704
2014-10-19 19:45:15 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
James Urquhart
a22254ad0a
Add console function to link namespaces
2014-10-14 18:52:02 +01:00
Daniel Buckmaster
561e26ea07
Merge pull request #721 from Azaezel/CubemapCleanup
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deprecated functionality. T3D handles this in the reflector class.
2014-10-14 21:19:57 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
0fb7266dbe
Merge pull request #148 from eightyeight/simfindobject
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Prevented looking up incorrect object handles
2014-10-14 13:56:33 +11:00
Daniel Buckmaster
6b2f334d98
Merge pull request #820 from GarageGames/development-3.6
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Version 3.6.1
2014-10-08 08:50:40 +11:00
Daniel Buckmaster
afef3268a7
Merge pull request #819 from GarageGames/development-3.6
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Version 3.6.1
2014-10-08 08:50:33 +11:00
Daniel Buckmaster
5dfaa01e90
Merge pull request #817 from eightyeight/version-3.6.1
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Bump version to 3.6.1
2014-10-06 14:57:24 +11:00
Daniel Buckmaster
b0c73fff55
Merge pull request #818 from eightyeight/fix-art
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Fixed Full template art a bit
2014-10-06 14:56:52 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
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Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
Daniel Buckmaster
753d829675
Merge pull request #813 from eightyeight/fix-outpost-terrain
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Fixed minor issues with Outpost level
2014-10-04 20:45:27 +10:00
Daniel Buckmaster
e5bc07010c
Fixed minor issues with Outpost level.
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* Black spots caused by wrongly named images.
* HDR settings tweaked to be a bit brighter.
2014-10-04 20:30:27 +10:00
Daniel Buckmaster
b8b762805f
Merge pull request #811 from LuisAntonRebollo/fix_opcode_x64
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Fixed OPCODE problems with x64.
2014-10-04 20:16:36 +10:00
LuisAntonRebollo
46ffb3455b
Fixed OPCODE problems with x64.
2014-10-04 11:20:43 +02:00
Daniel Buckmaster
c6e265d789
Merge pull request #808 from GarageGames/development
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Version 3.6
2014-10-03 11:04:42 +10:00
Daniel Buckmaster
5103ba22e2
Merge pull request #807 from eightyeight/az_outpost
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Added Outpost testing level by Azaezel
2014-10-03 09:34:30 +10:00
Areloch
4716f76d5e
Merge pull request #737 from Azaezel/queryStallPrevention
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Query Stall Prevention
2014-10-01 23:48:53 -05:00
Azaezel
d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
2014-10-01 23:35:06 -05:00
Areloch
099a91553a
Merge pull request #723 from Azaezel/lightRay_Cleanup
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Light ray cleanup
2014-10-01 22:34:23 -05:00
Daniel Buckmaster
599ad823b0
Added Outpost testing level by Azaezel.
2014-10-02 10:51:39 +10:00
Daniel Buckmaster
0a9b393e23
Merge pull request #775 from Azaezel/soldier_triggers
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player triggers.
2014-10-02 10:22:34 +10:00
LuisAntonRebollo
1edf978933
Merge pull request #796 from eightyeight/version-3.6
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Bump version numbers
2014-10-02 01:32:53 +02:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
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Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c
Merge pull request #794 from Azaezel/euler_to_quat_revert
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Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
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Removed annoying warning
2014-09-30 00:03:58 -05:00
Areloch
cbf3078343
Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
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- Added check in tsMesh::createTangents to check size of incoming normal...
2014-09-29 23:16:34 -05:00
Areloch
4c0811ffb1
Merge pull request #722 from Azaezel/Implicit_Truncations
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implicit truncation warning cleanup.
2014-09-29 23:03:52 -05:00