AzaezelX
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4ed3d11534
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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Brian Roberts
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95b3f2146c
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revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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2019-05-24 11:11:09 -05:00 |
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Brian Roberts
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7cab44af6f
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Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork
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2019-05-23 02:27:22 -05:00 |
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Brian Roberts
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e1aecaa07d
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shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows
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2019-05-23 02:27:02 -05:00 |
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AzaezelX
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80ec569c26
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
# Engine/source/materials/materialDefinition.cpp
# Engine/source/materials/processedFFMaterial.h
# Engine/source/materials/processedShaderMaterial.cpp
# Engine/source/renderInstance/renderBinManager.cpp
# Engine/source/renderInstance/renderGlowMgr.cpp
# Engine/source/renderInstance/renderMeshMgr.cpp
# Engine/source/renderInstance/renderPassManager.h
# Engine/source/renderInstance/renderTranslucentMgr.cpp
# Engine/source/shaderGen/customShaderFeature.cpp
# Engine/source/shaderGen/customShaderFeature.h
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2019-05-22 23:36:15 -05:00 |
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Areloch
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1259e5245b
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Proper splitting of D3D and OpenGL sides of the CSF.
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2019-05-22 21:44:07 -05:00 |
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Brian Roberts
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bda100914d
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(partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
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2019-05-21 21:31:30 -05:00 |
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Areloch
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ad5f583893
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Various fixes
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2019-05-11 21:42:27 -05:00 |
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Areloch
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82881f0875
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Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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2019-05-06 01:50:45 -05:00 |
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Areloch
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00b958aff9
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Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-06 01:49:58 -05:00 |
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AzaezelX
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97ec99f704
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
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2019-05-01 23:18:31 -05:00 |
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Areloch
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5a7f0f0b23
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(Mostly) updated verve implementation.
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2019-03-07 16:23:41 -06:00 |
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Areloch
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0f7641a282
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WIP of assimp integration.
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2019-02-08 16:25:43 -06:00 |
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Azaezel
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aebbb1e3d8
|
tabspace
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2019-01-06 15:50:19 -06:00 |
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Azaezel
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831e9db5a5
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constant consistency creates continuums
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2019-01-06 15:42:18 -06:00 |
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Azaezel
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95eb2fc626
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zenity backend file filter fix
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2019-01-06 14:24:33 -06:00 |
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Azaezel
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8304168365
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linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
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2019-01-01 15:40:44 -06:00 |
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Azaezel
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989662774e
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blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
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2019-01-01 11:00:05 -06:00 |
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Azaezel
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b05d68aacd
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correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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2018-11-23 00:30:23 -06:00 |
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Areloch
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2be32ad737
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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Areloch
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561f010f2e
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Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
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2018-05-30 20:37:00 -05:00 |
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Tim
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045ddfeb89
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cmake fix for apple sdl
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2018-05-09 23:09:32 +10:00 |
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rextimmy
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2bc1148963
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openal-soft updates
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2018-05-09 20:48:18 +10:00 |
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Areloch
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41aebd237d
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Makes it so the SDL directory files aren't copied during a template file install.
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2018-04-03 23:58:03 -05:00 |
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Areloch
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80c7dfcb6c
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Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
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2018-02-01 21:14:50 -06:00 |
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Areloch
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8bd533e001
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Adds the Systems for the Entity-Component-Systems setup.
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2018-01-28 16:58:00 -06:00 |
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chaigler
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0002f2d807
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Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
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2018-01-24 08:17:40 -05:00 |
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Areloch
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aeaf737999
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Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
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2018-01-02 15:48:44 -06:00 |
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Areloch
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df9deea1a8
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Removes Entity/Component stuff from being behind an experimental flag.
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2017-10-15 06:03:59 -05:00 |
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Areloch
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eec61ce1b9
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Initial implementation of the EditorTool class and world editor hook-in.
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2017-09-21 00:10:44 -05:00 |
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Azaezel
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b3c945b971
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adress #1329 -flips off direc6tx sound by default
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2017-08-09 02:53:27 -05:00 |
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Areloch
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23fb9ba38b
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Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
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2017-06-01 23:54:44 -05:00 |
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Areloch
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885bbf52e4
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Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
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2017-02-27 17:10:08 -06:00 |
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Areloch
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8b4b467bff
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Merge pull request #1932 from Areloch/cmake_cleanse
Cleans up a few cmake options and flags
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2017-01-31 09:47:08 -06:00 |
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Areloch
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08432978bf
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Merge pull request #1922 from elfprince13/perProjectCmakes
Optionally include a CMake configurations file from the project directory
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2017-01-25 21:06:05 -06:00 |
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Areloch
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f43bfd6ca2
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Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
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2017-01-17 01:10:24 -06:00 |
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Thomas "elfprince13" Dickerson
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de53ac86c7
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:44:05 -05:00 |
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Thomas "elfprince13" Dickerson
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f05a552c61
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Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo
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2017-01-11 18:03:21 -05:00 |
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Areloch
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d3dd5ce235
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Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
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2016-12-20 23:36:29 -06:00 |
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Areloch
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a3740719b1
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Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
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2016-12-04 16:22:42 -06:00 |
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Jeff Hutchinson
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0296e6d3fd
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Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
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2016-11-02 21:55:24 -04:00 |
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James Urquhart
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704577e051
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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RexTimmy
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3a0a720115
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OpenAL-soft for windows
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2016-10-22 09:22:33 +10:00 |
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Azaezel
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09cbb0df1a
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-Wno-unused-local-typedef surpresses unused typedef spam (in fastDelegate in particular)
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2016-10-19 18:50:13 -05:00 |
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Azaezel
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132aed4c71
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-Wno-return-type-c-linkage surpreses "extern C warning" spam reguarding nonstandard classes used in conjunction with the script trampoline macros.
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2016-10-19 08:01:48 -05:00 |
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Azaezel
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16167b3250
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filters false flags from clang compilation
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2016-10-18 08:39:39 -05:00 |
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RexTimmy
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dd64004eaf
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
|
Jeff Hutchinson
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fd4628a08a
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glad cmake
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2016-09-11 21:48:36 -04:00 |
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Azaezel
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714bf1afba
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flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
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2016-08-25 16:53:09 -05:00 |
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rextimmy
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7c011cdd27
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CMake support for VS_STARTUP_PROJECT
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2016-07-16 12:14:31 +10:00 |
|