AzaezelX
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f5a34308f9
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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JeffR
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ed36cf2c5c
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Changes for BaseUI Update
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2022-02-17 18:04:31 -06:00 |
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Azaezel
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e7c3085d5f
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corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
pretty sure the offending leak-line creeps in with
561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
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2019-01-28 21:04:51 -06:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Azaezel
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d42b1a6be8
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colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
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2016-12-22 06:37:34 -06:00 |
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Azaezel
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1ee127b753
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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DavidWyand-GG
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4b1334db9f
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Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
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2013-03-07 18:56:53 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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