Commit graph

2061 commits

Author SHA1 Message Date
bank
0ebafa695c Fix crash on RHEL-based distros.
Looks like GCC (4.4.x) on RHEL is built with some optimization flags, which caused crash inside assembler code (when using inline-cast: uint->uchar->uint from GetNzbSubID down to find_maskwidth).
Tested this change on 7 different distros, so far - everything seems to be working.
2012-09-30 16:28:21 +04:00
bank
12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
Daniel Buckmaster
f10ea8bbd4 Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
Daniel Buckmaster
0f22ca64d4 Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
Daniel Buckmaster
f69b4bb1f1 Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
Daniel Buckmaster
a8205240e3 Made Item network members properly in the editor. 2012-09-26 23:28:58 +10:00
Daniel Buckmaster
7db02d1f80 Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
Daniel Buckmaster
90e022a100 Prevented #define for in VS2012. 2012-09-26 23:26:02 +10:00
DavidWyand-GG
eb71ebe306 Added support for FMOD 4.42.03 Stable
The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure.  See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD.  If FMOD is installed in its
default location then nothing special is required.
2012-09-24 15:47:29 -04:00
bank
d2700f881c Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00