marauder2k7
c876e86957
Update gfxD3D11Shader.cpp
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cleanups
2024-02-26 16:38:56 +00:00
marauder2k7
b979f4befc
everything works
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... apart from the sun =/
2024-02-26 09:22:19 +00:00
marauder2k7
e24971517e
commit before pr
2024-02-25 23:10:23 +00:00
marauder2k7
25bc9cf354
stumped
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buffers seem to be being added correctly, but for whatever reason render is not correct =/
2024-02-25 22:51:37 +00:00
marauder2k7
af29a2af0a
Remove code duplication
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Removed code duplication, all types can be routed through the same function apart from matrices.
2024-02-25 15:26:48 +00:00
marauder2k7
8c01a1a85b
Working
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This commit has everything rendering kind of correctly, but the colours seem off from lighting.
2024-02-25 13:39:22 +00:00
marauder2k7
6355e122d2
compare before change
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check to see if data is different in internal sets before changing values
2024-02-24 19:52:35 +00:00
marauder2k7
3f3ef12c3b
handle the global buffer
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global buffer needs a special case
2024-02-24 17:33:28 +00:00
marauder2k7
e8d8138c74
working
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last commit before global conform
2024-02-24 16:26:09 +00:00
marauder2k7
d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
2024-02-24 14:42:53 +00:00
marauder2k7
8887e21f4b
working
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working example, renders all gui controls.
We still cant render a scene, something to do with the constant buffer at slot 0 of the vertex shader being too small..... gotta figure this one out..................
2024-02-24 14:42:30 +00:00
marauder2k7
dd4d48d654
working example
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now its working.. still not perfect but its getting there
2024-02-24 12:40:12 +00:00
marauder2k7
42b8748f5b
bkup
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still memory heap issue
2024-02-24 12:04:53 +00:00
marauder2k7
4caa54ad7e
working example
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everything is working apart from samplers......
2024-02-23 21:27:44 +00:00
marauder2k7
a1e2f781a8
Set constant buffers
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added logic to set constant buffers dx side
2024-02-23 20:06:46 +00:00
AzaezelX
c7cc86b357
clamp spot angle to 179,
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up custommaterial inputs to 16
add Material::PhotometricMask:handling to processedcustommaterial
and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
2024-02-23 11:52:43 -06:00
marauder2k7
97ed522667
gfxD3D handles and buffermap
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init handles coded.
bufferMap added.
2024-02-23 17:18:45 +00:00
marauder2k7
630bee97c7
backup
2024-02-22 21:37:44 +00:00
marauder2k7
55519aac57
Shader refactor
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Refactored DX Shader compilation and reflection to be more similar to opengl
Added support for more than 1 const buffer per shader stage.
This is boilerplate code, no functionality yet, that will be added in further commits. Though this builds without errors do not try and run it at this point.
2024-02-22 09:58:45 +00:00
marauder2k7
ad64b4f2df
IES Loader
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Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.
New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
2024-02-21 09:36:37 +00:00
marauder2k7
4417462499
Add support for both ies and cookie
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Both ies and cookies can now exist on a light
We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment
Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
marauder2k7
a12d915180
Loads an IES Photometric profile.
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ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights
TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
2024-02-21 06:22:37 +00:00
Areloch
d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
Brian Roberts
5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
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fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
AzaezelX
de87d2f6ad
fix guishapeedpreview not displaying IBL
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note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
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supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX
0ccb27b7ad
supress concurent threadsafedeque test as invalid
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it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
marauder2k7
4b2abd4828
Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque
2024-02-10 03:20:59 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
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Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
Brian Roberts
600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
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Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
marauder2k7
ae8a2a74f7
Update threadSafeDequeTest.cpp
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change value to 50
2024-02-07 17:25:48 +00:00
James Urquhart
28ba2f2473
Fix gcc & clang Compile for FrameAllocator changes
2024-02-07 00:05:14 +00:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
James Urquhart
45898694e4
Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
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- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
James Urquhart
7332dd6643
Add tests for FrameAllocator and DataChunker
2024-02-05 22:53:09 +00:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
James Urquhart
915fac31b3
Basic refactoring WIP
2024-02-04 23:27:31 +00:00
Brian Roberts
36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
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Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts
3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
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Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch
7ef4552196
Fixed category filtering logic for datablockField populateMenu
2024-02-04 15:25:35 -06:00
Areloch
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 14:58:26 -06:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
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Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch
4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
Brian Roberts
79e06af6dd
Merge pull request #1204 from Areloch/MLTextTypeOut
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Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:14:58 -06:00
Areloch
6de92264f6
Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:13:33 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
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Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00