AzaezelX
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0c7811bd1a
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |
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AzaezelX
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c2e74f375a
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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Areloch
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b19a4b22c8
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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2018-09-16 22:15:07 -05:00 |
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Areloch
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ec3806bb0a
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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Areloch
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af8fbf0e3a
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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RexTimmy
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d46f82ef1d
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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LuisAntonRebollo
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7962eef7dd
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Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
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2014-12-03 21:54:57 +01:00 |
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LuisAntonRebollo
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ff83e8c209
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Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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2014-11-30 04:47:38 +01:00 |
|
Anis A. Hireche
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a954daa43f
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terrain_blending_opengl_port_from_lukas_code
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2014-11-27 20:56:23 +01:00 |
|
LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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xoltan
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add2f8cb47
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Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
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2013-03-27 18:58:37 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
|