Commit graph

7 commits

Author SHA1 Message Date
Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
Azaezel ebf3f2d971 reflector classvar cleanups 2018-03-13 21:26:27 -05:00
James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 2016-09-11 22:42:42 +01:00
LuisAntonRebollo adc7c72caa clean PlaneReflector member variables declaration. 2014-11-30 05:16:56 +01:00
LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering
- The PlaneReflector class now supports side-by-side rendering.  This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.
2013-10-25 02:08:13 -04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00