Azaezel
5fcb90cafd
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
LuisAntonRebollo
475f218bcd
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
Vincent Gee
5dfc293191
type fix
2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f
Added support for AMD Chips
2014-11-30 20:43:04 -05:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
2824bcf649
Remove hard coded paths pass 1
...
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
bank
12dbf49533
Fixed building on GCC 4.7.x
2012-09-30 02:32:31 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00