Commit graph

13 commits

Author SHA1 Message Date
Azaezel 5fcb90cafd kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
Areloch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
LuisAntonRebollo 475f218bcd Modified files for SDL2. 2015-01-18 22:52:29 +01:00
Vincent Gee 5dfc293191 type fix 2014-11-30 21:11:32 -05:00
Vincent Gee ff7f48be6f Added support for AMD Chips 2014-11-30 20:43:04 -05:00
Daniel Buckmaster 9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
bank 12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00