Lukas
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47411e2d3a
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Properly mark Parent class of DebugDrawer for Console hierarchy
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2020-11-15 21:30:45 +01:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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121d65215e
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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James Urquhart
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212ac36cc1
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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James Urquhart
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1b2abbeaaa
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Allow DebugDraw not to flush the draw queue
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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0ac3d95cb9
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Add more outline functions to DebugDraw
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2016-09-11 22:42:42 +01:00 |
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Anis
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9a2a5b2a90
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compile fix.
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2016-02-18 16:49:06 +01:00 |
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Azaezel
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005c3c4b36
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From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule
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2015-07-29 01:41:09 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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