Commit graph

57 commits

Author SHA1 Message Date
James Urquhart
64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
RexTimmy
28a9e99258 Correctly copy mipmap sub resources for DX11 cubemap. 2016-09-08 10:30:47 +10:00
James Urquhart
3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel
db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 2016-07-31 11:00:37 -05:00
rextimmy
2073a94a7a ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
rextimmy
12621f876b Added GFXFormatR8G8B8A8_SRGB format. 2016-03-28 10:05:16 +10:00
rextimmy
1ff6f221fb Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00