Areloch
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45d304ee31
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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AzaezelX
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b9c207765e
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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Tim Barnes
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6937989d61
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RGBA16F saving support for probes
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2018-12-05 20:01:58 +10:00 |
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Tim Barnes
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ab10cc0c87
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Azaezel
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ae5fce6169
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alternative to #2268 : remove secondary profiling
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2018-07-27 22:00:49 -05:00 |
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rextimmy
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a48b70d5b1
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d3d11 copyToBmp fix for new lock/unlock function
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2018-07-10 14:13:22 +10:00 |
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rextimmy
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96c71a4d5d
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Corrects a problem with the D3D11 texture lock/unlock mechanism
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2018-04-21 18:19:17 +10:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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James Urquhart
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da6bcbeb2b
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Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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rextimmy
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1ff6f221fb
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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