AzaezelX
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b9c207765e
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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Areloch
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60a29777fa
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WIP updated UI
WIP dark editor theme
fixed multiwindow
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2019-05-09 00:11:49 -05:00 |
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Areloch
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1f7cf55204
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rextimmy
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efab1299ca
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DX11 multiple canvas support
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2016-12-14 21:24:44 +10:00 |
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James Urquhart
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212ac36cc1
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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rextimmy
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1ff6f221fb
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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