Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272. Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list. Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
Added the definition for the new function created to implement the feature request in issue #1271 to clear the entire ai turret ignore list with one function call.
- ShapeBaseData has two new properties. cameraCanBank indicates that
the game object may bank its eye/camera, if supported by the object.
mountedImagesBank indicates that mounted images should bank with the
eye/camera in first person view. Both default to false.
- Player supports 1st person eye and 3rd person camera banking when
making use of the new ExtendedMove class.
- Camera class supports banking when making use of the new ExtendedMove
class.
- GameConnection now has an idea of a control scheme. This determines
how game objects should respond to input events. A control scheme may
be set by either the server or client. Current control schemes are:
-- Absolute rotation (likely though the ExtendedMove class)
-- Add relative yaw (from mouse or gamepad) to absolute rotation.
-- Add relative pitch (from mouse or gamepad) to absolute rotation.
- Player class supports the new control schemes when using the
ExtendedMove class.
- Camera class supports the new control scheme when using the
ExtendedMove class.