rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Thomas "elfprince13" Dickerson
ce51070fc4
whitespace updates
2017-01-06 23:04:49 -05:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
Areloch
34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
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Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
rextimmy
87ba9a7084
code cleanup
2014-06-07 12:11:44 +10:00
rextimmy
d58a69e76c
Merge remote-tracking branch 'GarageGames/development' into physx3_basic
2014-06-06 22:40:14 +10:00
rextimmy
d4b189e175
PhysX3 basic plugin.
2014-02-28 12:11:26 +10:00