Commit graph

7 commits

Author SHA1 Message Date
Areloch 34d05ff16f Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
rextimmy 1559e7a3d3 PhysicsShape applyForce function 2017-01-05 10:38:05 +10:00
rextimmy 55e9af9786 PhysicsShape applyTorque function 2017-01-04 13:23:36 +10:00
Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 2016-06-05 19:17:34 -05:00
Areloch 37e030f8f4 Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.

Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00