Daniel Buckmaster
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bd437cda1c
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Merge branch 'development' into walkabout
Conflicts:
Engine/source/T3D/aiPlayer.cpp
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2015-01-29 21:38:20 +11:00 |
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Daniel Buckmaster
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d7111bc851
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Fix missing scripts and incorrect variable.
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2015-01-29 21:23:16 +11:00 |
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Luis Anton Rebollo
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84d072f25c
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Merge pull request #1027 from bpay/ambient-normals
Allow normals on shadowed surfaces
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2015-01-24 23:05:51 +01:00 |
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LuisAntonRebollo
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3336bffad2
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Changes for Linux.
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2015-01-19 01:44:36 +01:00 |
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LuisAntonRebollo
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aa35157eef
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PlatformSDL implementation.
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2015-01-19 01:17:37 +01:00 |
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LuisAntonRebollo
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21d58bb191
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Modified files for SDL2.
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2015-01-19 00:33:23 +01:00 |
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Daniel Buckmaster
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7ab6731f51
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Merge branch 'development' into walkabout
Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
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2015-01-02 14:45:20 +11:00 |
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Daniel Buckmaster
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2410f4b899
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Redid nav editor icons.
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2015-01-02 14:42:18 +11:00 |
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Luis Anton Rebollo
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9eb05b2bdc
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Merge pull request #1083 from BeamNG/opengl_intel_WIP
Fix/walkaround for OpenGL on Intel
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2014-12-27 01:13:14 +01:00 |
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Daniel Buckmaster
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7d376386d1
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Merge pull request #1074 from Azaezel/AccuVolumes_2
Accumulation volumes
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2014-12-26 13:18:00 +11:00 |
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LuisAntonRebollo
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4e530f413e
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Fix glowBlurP.glsl shader.
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2014-12-25 19:40:42 +01:00 |
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Daniel Buckmaster
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450a6c6c80
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Merge pull request #969 from eightyeight/options-for-godrays
Added settings for god-ray PostFX.
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2014-12-22 14:52:09 +11:00 |
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Azaezel
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c6cdfafe4e
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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Daniel Buckmaster
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4af7227559
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Fixed some ranges.
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2014-12-21 23:20:48 +11:00 |
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Daniel Buckmaster
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154be2ae0e
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Merge pull request #974 from Azaezel/sound_provider_fallback_request
re-orders sound device provider wieghting
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2014-12-21 19:06:06 +11:00 |
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Azaezel
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98048fd974
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Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
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2014-12-16 18:48:28 -06:00 |
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LuisAntonRebollo
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cf195152d6
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Workaround for OpenGL terrain blend on Intel drivers.
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2014-12-16 00:30:50 +01:00 |
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Daniel Buckmaster
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61e106251d
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Made toolbar resize intelligently.
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2014-12-15 11:22:44 +11:00 |
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LuisAntonRebollo
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0718875ac3
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OpenGL Intel - Fix a error on DOF_DownSample_P.glsl.
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2014-12-11 22:58:02 +01:00 |
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LuisAntonRebollo
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b0efd865d9
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Use factor of ambient light with camera direction for allow normals on shadowed surfaces.
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2014-12-09 19:46:06 -05:00 |
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LuisAntonRebollo
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5e4a0fbaa1
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Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
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2014-12-10 00:08:35 +01:00 |
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LuisAntonRebollo
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c20f29c672
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Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
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2014-12-05 22:58:38 +01:00 |
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Anis A. Hireche
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d16a236937
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ribbon_opengl
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2014-12-03 22:19:02 +01:00 |
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LuisAntonRebollo
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f3e737e001
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3 textures blending fix for OpenGL.
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2014-12-03 21:59:53 +01:00 |
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LuisAntonRebollo
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7962eef7dd
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Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
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2014-12-03 21:54:57 +01:00 |
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Daniel Buckmaster
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add9f990f7
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Removed GuiFlexibleArrayControl.
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2014-12-01 23:31:43 +11:00 |
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Daniel Buckmaster
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2ed175b52c
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Moved some scripts and made global flags preferences.
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2014-12-01 18:05:34 +11:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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LuisAntonRebollo
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4409a12af6
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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LuisAntonRebollo
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ff83e8c209
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Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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2014-11-30 04:47:38 +01:00 |
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LuisAntonRebollo
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98e3651db5
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Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
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2014-11-30 02:48:13 +01:00 |
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LuisAntonRebollo
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04d069daa0
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Merge pull request #939 from BeamNG/templates_opengl
Templates changes for OpenGL shaders.
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2014-11-30 02:23:37 +01:00 |
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LuisAntonRebollo
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ac31cf18b7
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Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
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2014-11-30 02:20:24 +01:00 |
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Azaezel
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55c3717ffa
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re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
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2014-11-29 05:20:46 -06:00 |
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Daniel Buckmaster
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c1419d28d1
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Fixed NavMesh auto sizing.
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2014-11-29 13:18:08 +11:00 |
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LukasPJ
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30a8401d14
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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ChelaruCatalin
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cea768a3b1
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Improved God Ray
Add control for the number of samples and other controls for God Rays
shader.
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2014-11-29 07:53:31 +11:00 |
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Daniel Buckmaster
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163b14fac1
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Added editor.
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2014-11-29 01:07:05 +11:00 |
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Anis A. Hireche
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18213a7fa9
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missing some file
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2014-11-27 20:56:25 +01:00 |
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Anis A. Hireche
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a954daa43f
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terrain_blending_opengl_port_from_lukas_code
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2014-11-27 20:56:23 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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LuisAntonRebollo
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5bcd1458c4
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Templates changes for OpenGL shaders.
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2014-11-08 20:19:50 +01:00 |
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Daniel Buckmaster
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3082bb3adc
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Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
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2014-11-05 20:28:01 +11:00 |
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Daniel Buckmaster
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9e4446046f
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Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
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2014-11-04 17:06:04 +11:00 |
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Daniel Buckmaster
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be75d5eaab
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Merge pull request #886 from eightyeight/fix-postfx-manager
Reduce minimum tab width in PostFX manager
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2014-11-04 14:20:03 +11:00 |
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Daniel Buckmaster
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719fcd7d2d
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Reduce minimum tab width in PostFX manager.
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2014-11-04 14:16:32 +11:00 |
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Daniel Buckmaster
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ed820f2dd4
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Merge pull request #761 from J0linar/PostFx_Vignette
Added Vignette PostFx
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2014-11-04 13:30:47 +11:00 |
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Daniel Buckmaster
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f3b08501c0
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Enable gamepad input when the startup GUI wakes.
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2014-10-31 08:07:19 +11:00 |
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Daniel Buckmaster
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ef9bc91bff
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Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
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2014-10-28 15:19:17 +11:00 |
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Daniel Buckmaster
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e02e542717
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Merge pull request #749 from lukaspj/MixedParticleRendering
Re-enable Mixed particle rendering
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2014-10-28 09:50:02 +11:00 |
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