Azaezel
3bc15057ed
exposes getters for typevalidators.
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example usage
FRangeValidator gravCoefFValidator(-10.f, 10.f);
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
"Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes
mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Azaezel
d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Areloch
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch
1ef75b411c
Merge pull request #2133 from lukaspj/console-function-errors
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Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch
577e8d8608
Merge pull request #2131 from lukaspj/improve-console-dump
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Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch
c19ffe8e69
Merge pull request #2134 from lukaspj/console-cleanup
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Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch
fad103e4b1
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
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Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch
1068ea1eac
Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
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Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch
45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
Areloch
f43bb6b565
Merge pull request #2059 from Bloodknight/SaharaUndo
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#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Areloch
cb548bc614
Merge pull request #2151 from Areloch/Library_Trimming
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Removes the LibMNG and LunGIF libraries
2018-01-09 01:43:33 -06:00
Areloch
6c5611b8e0
Merge pull request #2128 from Areloch/NFD_Open_Folder_Fix
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Updates Native File Dialogs lib to enable folder browsing.
2018-01-03 00:26:43 -06:00
Areloch
601d232223
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Azaezel
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Richard Marrevee
592e443c77
Update gfxD3D11Device.cpp
2017-12-22 17:11:31 +01:00
Areloch
10dfe46ede
Merge pull request #2138 from Bloodknight/libpng1634
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Update libpng to 1.6.34
2017-12-17 16:52:24 -06:00
Marc Chapman
d0b0b43058
Update libpng to 1.6.34
2017-12-12 14:00:27 +00:00
Lukas Joergensen
86a0ba44d3
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
2bd43efcb9
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Lukas Joergensen
ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Areloch
f657f774ce
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
2017-12-06 14:09:27 -06:00
Areloch
b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Areloch
4f78143dc8
Merge pull request #2121 from JeffProgrammer/TSImprovementsDevMerge
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TorqueScript Improvements - Faster Interpreter.
2017-11-27 01:35:17 -06:00
Areloch
7fc023df7e
Merge pull request #2123 from nev7n/forestEditorFix
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Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Areloch
3df64bf6b0
Merge pull request #2125 from Bloodknight/FixGridImages
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Correct orientation of Grid images
2017-11-27 00:00:55 -06:00
Marc Chapman
75b85f9ac5
Correct orientation of images
2017-11-22 15:16:49 +00:00
Areloch
9c3687b839
Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton.
2017-11-15 18:52:41 -06:00
Justin Knight
c772f8044a
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
Azaezel
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson
d7287914c7
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
fac951e30d
Prior commit had mangled files somehow. Fixed.
2017-11-12 11:42:44 -06:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Areloch
f51ce3084f
Merge pull request #2114 from Areloch/lightInfo_case_sensitivity
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Corrects an include's case sensitivity being wrong
2017-11-03 13:06:35 -05:00
Areloch
ce9c28dc5d
Corrects an include's case sensitivity being wrong, causing issues on linux.
2017-10-30 13:53:12 -05:00
Areloch
fafc2929e0
Merge pull request #2106 from block8437/development
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Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
a36192ffd8
Makes it properly force an update of the filter via a dirty flag.
2017-10-26 20:11:35 -05:00
Areloch
39f86d8c30
asdasd
2017-10-26 17:06:27 -05:00
Areloch
7f134ed76e
Merge pull request #2096 from Areloch/GetCursorPosLocal
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Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
95053c6038
Merge pull request #2095 from Areloch/SetForwardVector
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Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
fb63babdcd
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
a81c2e00da
Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
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Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
db683b0276
Merge pull request #2101 from Areloch/Autoloaded_Assets
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Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch
b028349990
Merge pull request #2102 from Areloch/updateLibPNG
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Update libPNG to latest build.
2017-10-26 02:41:05 -05:00
Azaezel
9e435a3f34
allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
2017-10-24 19:15:54 -05:00
Brian Smith
b8959e2bbb
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-23 17:00:16 -04:00
Areloch
8f8dbb16eb
Merge pull request #2098 from Areloch/mRotation_asMatrix_Tweaks
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Tweaks the asMatrixF for RotationF
2017-10-19 23:24:42 -05:00
Areloch
9a5700addc
Handler binding on a scene level working
2017-10-19 15:34:57 -05:00
OTHGMars
4310ab3b27
Sets scale for collision primitives created in the shape editor.
2017-10-18 03:25:05 -04:00