OTHGMars
bd486bab66
Changes default winding order to be CCW.
2019-04-15 23:04:47 -04:00
OTHGMars
f0ccd8d079
Adds verbose logging in debug builds.
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Properly disconnects the logging stream.
2019-04-15 23:00:27 -04:00
OTHGMars
75440918e5
Copies Collada import options to Assimp.
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The lodType, singleDetailSize, adjustCenter and adjustFloor options been added to the importer.
Implementation of $Assimp::FlipNormals has been fixed.
$Assimp::FlipWindingOrder has been added to expose aiProcess_FlipWindingOrder.
Logging is now enabled and directed to assimp.log.
2019-04-15 18:57:24 -04:00
OTHGMars
d8bfe6073f
Fixes a crash from importing shapes with unnamed bones.
2019-03-29 04:02:41 -04:00
OTHGMars
7c2baf51d6
Adds the aiProcess_FlipUVs flag setting.
2019-03-29 03:57:36 -04:00
OTHGMars
71a5f9498b
Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet.
2019-03-28 04:16:22 -04:00
OTHGMars
bc722a353d
Fixes vertex weight assignments.
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Adds upaxis override option to match collada importer.
2019-03-27 12:46:43 -04:00
OTHGMars
2d795b2493
Fixes indexing for vertex weights.
2019-03-24 07:08:24 -04:00
OTHGMars
0be93d6cf5
Implements ignore filter for assimp fbx dummy nodes.
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Adds gltf binary to list of supported extensions.
2019-03-24 06:25:38 -04:00
OTHGMars
1d073e0b09
Changes ObjectOffset parameter name to prevent confusion/conflict with the base class member AppMesh::objectOffset.
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Error checking for meshes that do not have stored normals.
Incorrect first attempt at vertex weights.
2019-03-24 06:23:58 -04:00
OTHGMars
1a7e6699c9
Adds conversion functions and changes implementation of getTransform().
2019-03-24 06:18:20 -04:00
Areloch
25ce4477ce
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
2019-02-28 16:37:15 -06:00
Areloch
bf170ffbca
WIP of assimp integration.
2019-02-08 16:25:43 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Areloch
de67b30edc
Merge pull request #2104 from OTHGMars/ScaleCollision
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Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
Areloch
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Areloch
bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
2018-04-02 03:06:58 -05:00
Azaezel
0c316dab46
Revert "collada/ts chain shadowvar and member var clenaups"
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This reverts commit 3ce15b33eb .
2018-04-02 03:01:52 -05:00
Azaezel
9fbeb3e2d0
void ColladaUtils::ExportData::processData() var clarifications
2018-03-28 17:50:17 -05:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
53ce915dcf
collada/ts chain shadowvar and member var clenaups
2018-03-16 18:40:32 -05:00
Azaezel
190a647254
animation clarification
2018-03-13 17:54:35 -05:00
Azaezel
1c62080f7f
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
Azaezel
e5a6f4ee3d
TSMesh::castRayOpcode method var clarifications/match for .h file
2018-03-13 14:26:17 -05:00
Azaezel
4915db0a32
clarified the texture-atlas varnames a bit. (shadow vars cleanup)
2018-03-13 12:16:17 -05:00
Azaezel
e2d27952aa
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
2018-03-13 11:36:36 -05:00
Azaezel
654fc29dc2
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
2b6b1acdd6
many *many* generic is and js
2018-03-13 00:57:31 -05:00
Azaezel
a5ab4acd01
pos to mSeqPos to resolve a method entry vs class entry
2018-03-12 23:09:20 -05:00
Azaezel
fa2ee65d33
overgeneralised variable 'name' clarified between use-cases
2018-03-12 04:04:41 -05:00
Areloch
8dedcf456a
Cleanup of export function to remove redundant arg
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Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00
Areloch
14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Azaezel
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Azaezel
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Azaezel
9e435a3f34
allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
2017-10-24 19:15:54 -05:00
OTHGMars
4310ab3b27
Sets scale for collision primitives created in the shape editor.
2017-10-18 03:25:05 -04:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Azaezel
debfd9b780
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
Marc Chapman
eeac02545a
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
d64e2a7019
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00