LuisAntonRebollo
3ad04d050c
Fix shadows on Basic Lighting.
2015-02-15 22:26:05 +01:00
Azaezel
da706ccb61
proper fix for https://github.com/GarageGames/Torque3D/issues/1197
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courtesy @LuisAntonRebollo
2015-02-15 15:20:32 -06:00
Luis Anton Rebollo
128cca1479
Merge pull request #1201 from BeamNG/fix_old_projects
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Fix non OpenGL builds with old projects.
2015-02-15 21:07:17 +01:00
LuisAntonRebollo
1f8dc19fbe
Fix non OpenGL builds with old projects.
2015-02-15 20:27:46 +01:00
Antony Jones
d2d1f6086e
Added NULL check in function findItemByName.
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(cherry picked from commit adb2513a2461092486e00b5550bf57fb83d0ccac)
2015-02-15 11:15:10 -08:00
Adam Beer
86b8b39978
Update vc2k8_lib_proj.tpl
2015-02-15 13:29:59 -05:00
Adam Beer
8d66817e36
Update vc2010_lib_proj.tpl
2015-02-15 13:28:12 -05:00
Adam Beer
1631f76a47
Update winStackWalker.h
2015-02-15 13:18:12 -05:00
Luis Anton Rebollo
1d501ea95e
Merge pull request #1198 from BeamNG/fix_bullet
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Fix Bullet compilation.
2015-02-15 12:35:24 +01:00
LuisAntonRebollo
2eca491961
Fix Bullet compilation.
2015-02-15 12:33:00 +01:00
Areloch
a7740bc587
Merge pull request #1196 from brakhane/scrollVisible-missing-return
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Confirmed that this is needed to compile and fixes the problem.
2015-02-15 01:16:09 -06:00
Dennis Brakhane
b580b4a542
return the result value of scrollVisible
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The console function changed from void to bool, so we
should actually return the value.
Also, the missing return is an error in VS2013.
2015-02-14 17:19:11 +01:00
Daniel Buckmaster
7992865525
Merge pull request #1180 from jamesu/math_control_state
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Add math control state functions for intel
2015-02-14 23:57:50 +11:00
Daniel Buckmaster
486a12cb96
Merge pull request #1183 from MusicMonkey5555/documentation
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Documentation
2015-02-14 19:52:37 +11:00
Daniel Buckmaster
47626684ce
Merge pull request #1159 from GarageGames/navigation-default-on
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Include navigation and testing modules by default
2015-02-14 19:28:56 +11:00
Daniel Buckmaster
ec06dd78f9
Fix unit tests.
2015-02-14 14:50:32 +11:00
Nathan Bowhay
0a345674ed
Fixed spacing issues
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Tabs to 3 spaces.
2015-02-12 14:46:07 -08:00
Nathan Bowhay
dd46e800eb
Fixed spelling errors
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Fixed spelling errors.
2015-02-12 14:14:10 -08:00
Luis Anton Rebollo
24c11eb51c
Merge pull request #1190 from Azaezel/TORQUE_NSIGHT_WORKAROUND
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nvidia nsight debugger support.
2015-02-12 22:11:36 +01:00
Azaezel
43e0826308
reordered by request
2015-02-12 14:47:39 -06:00
Azaezel
02de4658e5
nvidia nsight debugger support.
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requires defining the TORQUE_NSIGHT_WORKAROUND preprocessor macro
2015-02-12 14:31:10 -06:00
Nathan Bowhay
0007a518bc
Corrected filesize units in return comment
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I may be mistaken but at least in windows I think the return will be in
bytes no KB.
2015-02-11 09:53:45 -08:00
Nathan Bowhay
27fa97f44d
shellExecute return documentation
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Added documentation to shellExecute about bool that is returned.
2015-02-11 09:52:59 -08:00
James Urquhart
a3f8227541
Add math control state functions for intel
2015-02-10 22:54:18 +00:00
James Urquhart
97ab694af8
Add extra executef by popular demand
2015-02-10 22:36:09 +00:00
Daniel Buckmaster
47d5d80e80
Merge pull request #1171 from Azaezel/masterQueryFix
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extra entry in DefineConsoleFunction( queryMasterServer
2015-02-11 09:15:01 +11:00
Daniel Buckmaster
f26210f0f5
Merge pull request #1176 from GarageGames/fix-vs2008-again
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Fix VS2008 again
2015-02-10 15:23:36 +11:00
Daniel Buckmaster
d10afa2ba2
VS2008 doesn't have stdint.h
2015-02-10 15:22:35 +11:00
Daniel Buckmaster
caf036633a
Merge pull request #1170 from eightyeight/fix-vs2008
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Fix VS2008
2015-02-10 15:00:52 +11:00
Daniel Buckmaster
7d4aeb8779
Merge pull request #1175 from Azaezel/linkNamespacesDebugOutput
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feedback for *which* namespace is already linked.
2015-02-10 14:55:14 +11:00
Azaezel
fb79d1fec7
formatting
2015-02-09 21:53:44 -06:00
Azaezel
16ed4d2811
stack corruption's bad, mmmmkay?
2015-02-09 19:04:51 -06:00
James Urquhart
3f97c2cedd
Fix building on GCC
2015-02-09 16:14:14 +00:00
Jeff Hutchinson
ada5c76bdd
remove gestalt() as it has been deprecated and stopped working on Mac OS Yosemite
2015-02-09 10:12:59 -05:00
Azaezel
5bbbe7bbe2
extra entry in DefineConsoleFunction( queryMasterServer
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looks like a copypasta slip up.
2015-02-09 02:12:25 -06:00
Daniel Buckmaster
01a219b694
stdint.h doesn't exist in VS2008, so add an inline replacement for it.
2015-02-09 09:59:04 +11:00
Luis Anton Rebollo
44da177b75
Merge pull request #1167 from eightyeight/no-web-deploy
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Remove default web deployment
2015-02-08 15:59:53 +01:00
James Urquhart
4a97054f02
Workaround for GCC/LLVM
2015-02-08 11:22:17 +00:00
Daniel Buckmaster
6a96894a9c
Merge pull request #1157 from eightyeight/linux-no-splash
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Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
50c52a1cdb
Remove default web deployment.
2015-02-08 20:11:23 +11:00
Daniel Buckmaster
a2ca161024
Defaults in project manager 2.2
2015-02-08 20:10:00 +11:00
Daniel Buckmaster
a6702d1331
Show the canvas immediately in unix because the splash doesn't work.
2015-02-08 19:31:02 +11:00
Daniel Buckmaster
f821898857
Also turn unit tests on
2015-02-08 17:57:27 +11:00
James Urquhart
1449c4df57
Add some tests for engineAPI and console
2015-02-08 00:08:19 +00:00
James Urquhart
94a46d7123
Regenerate engineAPI.h from a template
2015-02-08 00:08:19 +00:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Luis Anton Rebollo
b1ad72692c
Merge pull request #1164 from BeamNG/remove_gl_shadegen_dead_code
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Remove some dead code from OpenGL shadergen.
2015-02-07 23:50:41 +01:00
LuisAntonRebollo
c78f38fe0b
Remove some dead code from OpenGL shadergen.
2015-02-07 22:49:58 +01:00
Luis Anton Rebollo
d90baad6fa
Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
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Fixed define bug for OpenGL shadergen.
2015-02-07 22:46:13 +01:00
Luis Anton Rebollo
25a790103e
Merge pull request #1116 from Lopuska/patch-16
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Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
2015-02-07 22:24:55 +01:00