- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
This removes a duplicate and erroneous attempt to load the customProfiles.cs script. Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.