AzaezelX
b9c207765e
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
Brian Roberts
c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
2019-12-05 21:30:01 -06:00
AzaezelX
047a45c82d
getChanelValueAt 'correction'
...
when feeding a u8 value from a 16 bit format, best to look up the red chanel for minimal artifacting
2019-10-30 21:39:20 -05:00
Tim Barnes
6937989d61
RGBA16F saving support for probes
2018-12-05 20:01:58 +10:00
Areloch
0c3fc59ccc
Image format code tweaks.
2018-09-16 17:54:21 -05:00
Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Azaezel
66c7173fda
adds profiling to the various gbitmap loaders*
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*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Thomas "elfprince13" Dickerson
849a1c1eb1
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
rextimmy
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
2017-01-16 15:36:52 +10:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
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- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
Azaezel
b8c750dd56
extraneous mipmap generation prune
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OR spits out quite a few pointless mips for non square textures, which can lead to it triggering that AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels"); entry
2015-01-11 17:45:29 -06:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00