Areloch
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9c3687b839
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Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton.
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2017-11-15 18:52:41 -06:00 |
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Areloch
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a36192ffd8
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Makes it properly force an update of the filter via a dirty flag.
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2017-10-26 20:11:35 -05:00 |
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Areloch
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9b83e47302
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Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log.
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2017-09-23 12:37:55 -05:00 |
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Areloch
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217df073b4
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Merge pull request #2057 from OTHGMars/GFXFormatStrs
Adds missing GFX Texture format strings
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2017-09-21 16:56:15 -05:00 |
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Areloch
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451b46eeb3
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Merge pull request #2087 from Areloch/GridSnapDefaultSizeFix
Sets the default grid snap size to 1 rather than 10.
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2017-09-21 02:56:22 -05:00 |
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Areloch
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f8702b717b
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Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
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2017-09-17 18:24:44 -05:00 |
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Areloch
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6db2f2f5bf
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Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
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2017-09-17 04:52:14 -05:00 |
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Areloch
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cd2b97819d
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Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
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2017-09-17 04:20:29 -05:00 |
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Areloch
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84ec076f97
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Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
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2017-09-14 22:19:01 -05:00 |
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Azaezel
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f70e11c7d7
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from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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2017-09-14 13:28:13 -05:00 |
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Azaezel
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debfd9b780
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Sanity check to ensure detail levels shift in tandem for skinned meshes
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2017-09-13 14:58:54 -05:00 |
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Areloch
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c57e4f14d2
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Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
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2017-09-12 22:49:12 -05:00 |
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Areloch
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5220032bd4
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Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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2017-09-11 23:48:49 -05:00 |
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Areloch
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df619808cd
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Merge pull request #2075 from rextimmy/sqlite_fixes
sqlite fixes
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2017-09-10 03:43:38 -05:00 |
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rextimmy
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bdfe44cc93
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Disable sqlite support by default
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2017-09-10 09:56:09 +10:00 |
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rextimmy
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d7c7847274
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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Areloch
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ba90126867
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Merge pull request #2077 from John3/brokenDocLink
update broken documentation link
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2017-09-07 00:54:38 -05:00 |
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Johxz
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f738ff461b
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update documentation link
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2017-09-02 08:06:10 -05:00 |
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rextimmy
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79118ee00f
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sqlite fixes
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2017-08-31 21:07:23 +10:00 |
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rextimmy
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54970b0ad6
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Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
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2017-08-25 13:13:47 +10:00 |
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Areloch
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ad612e218b
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Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
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2017-08-24 21:58:54 -05:00 |
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Areloch
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278debc719
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Merge pull request #2068 from John3/navPath
add navPath from inside of WEditor
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2017-08-24 21:54:15 -05:00 |
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Areloch
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afdf86f220
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Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
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2017-08-24 00:06:35 -05:00 |
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Areloch
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09fe097258
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Merge pull request #2074 from OTHGMars/ovr_srgb_no_dx9
from @Azaezel: fixes flaws found with openvr in production
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2017-08-24 00:02:36 -05:00 |
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OTHGMars
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b5cc06cc8b
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Fixed ovr compiling with srgb and DX9 removed.
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2017-08-20 06:06:40 -04:00 |
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Areloch
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7dbae1911b
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Merge pull request #2072 from Areloch/VS2017_153_offsetof_patch
Hotfix to make VS2017 15.3 play nice.
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2017-08-19 00:09:07 -05:00 |
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Areloch
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29edbd0cd2
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Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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2017-08-18 23:28:25 -05:00 |
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Azaezel
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0c35874068
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fix for overdark VR scene rendering
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2017-08-18 15:42:30 -05:00 |
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Johxz
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d1d75ebff7
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add nav path from inside of editor
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2017-08-15 22:41:36 -05:00 |
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Areloch
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21552a06dd
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Merge pull request #2067 from rextimmy/vs2017_3_fix
Support for VS 15.3 update
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2017-08-15 08:32:22 -05:00 |
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rextimmy
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d617a1f748
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Support for VS 15.3 update
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2017-08-15 21:39:22 +10:00 |
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Areloch
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da1ac47a93
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Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
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2017-08-14 02:04:10 -05:00 |
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Areloch
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04c6307f7a
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Merge pull request #2066 from rextimmy/color_fix
ColorI::fromLinear fix
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2017-08-14 01:57:34 -05:00 |
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rextimmy
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1f477914aa
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ColorI::fromLinear fix
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2017-08-13 19:39:44 +10:00 |
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rextimmy
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5f69ab1264
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Fix potential crash with D3D11
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2017-08-12 19:24:09 +10:00 |
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Marc Chapman
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ab27ccbc3e
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Removal of extraneous code
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2017-08-11 22:27:18 +01:00 |
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Areloch
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f813f16e48
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Merge pull request #2062 from Bloodknight/xorswap
OPCODE lib - rewrite swap, add xorswap
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2017-08-10 19:48:52 -05:00 |
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Marc Chapman
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4d22ff5894
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change int to udword
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2017-08-10 18:00:13 +01:00 |
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Areloch
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f0479d6828
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Merge pull request #2063 from Azaezel/DirectXSoundSurpress
adress #1329 -flips off direc6tx sound by default
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2017-08-09 22:53:20 -05:00 |
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Azaezel
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5b7e973ad5
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adress #1329 -flips off direc6tx sound by default
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2017-08-09 02:53:27 -05:00 |
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Areloch
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88a94342f8
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Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
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2017-08-08 23:35:24 -05:00 |
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Marc Chapman
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04299c972f
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rewrite swap, add xorswap
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2017-08-08 01:39:01 +01:00 |
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Areloch
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18c60df4b2
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Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
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2017-08-04 00:58:34 -05:00 |
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Areloch
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8a0074eb1d
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Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
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2017-08-04 00:58:13 -05:00 |
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Areloch
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524ecdfbb8
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Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
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2017-08-04 00:33:26 -05:00 |
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Areloch
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2472ad2d98
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Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
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2017-08-04 00:28:32 -05:00 |
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Marc Chapman
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b35aa017cc
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Add SQLite files + cmake file
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2017-07-30 16:26:46 +01:00 |
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OTHGMars
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d8eef376c8
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Adds missing GFX Texture format strings
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE is used.
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2017-07-27 16:49:02 -04:00 |
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Areloch
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f7688f8327
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Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
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2017-07-24 23:52:11 -05:00 |
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Areloch
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8c807485b1
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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