Areloch
805557ea1c
Fixed up behavior of the new functions of convex editor.
2019-05-21 00:29:44 -05:00
Areloch
ebb51bb178
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
Areloch
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
Areloch
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
Areloch
3fa7a0d4fa
Various fixes
2019-05-11 21:42:27 -05:00
Areloch
60a29777fa
WIP updated UI
...
WIP dark editor theme
fixed multiwindow
2019-05-09 00:11:49 -05:00
Areloch
cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
2019-05-08 01:27:51 -05:00
Areloch
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
2019-05-06 01:49:58 -05:00
Areloch
951594259f
Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:16 -05:00
Areloch
bac0b2e8df
Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:00 -05:00
Areloch
7f37aced90
Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:09:09 -05:00
Areloch
ace58e2c28
Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:08:11 -05:00
Areloch
4e9b9b4724
Merge pull request #2328 from Areloch/neverImportMat
...
Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
OTHGMars
2638559f94
Fixes import dialog display after showing the shape changed prompt in the ShapeEditor.
2019-04-25 16:05:21 -04:00
OTHGMars
70bbad8411
Sequence timing options.
...
This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
OTHGMars
6694d5f206
Adds Force Update Materials to import options gui.
2019-04-22 00:09:29 -04:00
OTHGMars
93e7f8da84
Initial value selections for import options gui.
2019-04-18 16:49:51 -04:00
OTHGMars
bd486bab66
Changes default winding order to be CCW.
2019-04-15 23:04:47 -04:00
OTHGMars
55c01fc4ca
Enables the assimp import options gui when loaded from the shape editor.
...
Adds new assimp options to the importer gui.
Copies the importer gui to the BaseGame template.
2019-04-15 19:03:10 -04:00
Areloch
5cefad72b3
Failed to get the Scene changes for the Full template rolled up. This corrects that.
2019-03-31 22:12:38 -05:00
Areloch
59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
...
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
a71b8864cf
Merge branch 'development' into SnapToMenu
2019-03-31 14:32:17 -05:00
Areloch
6daf0c8d34
Merge pull request #2338 from Areloch/MoreMenubarFixes
...
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
42d3c8b5e5
Merge pull request #2334 from Areloch/tweakedCoreDir
...
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch
5facfe5b61
Merge pull request #2326 from Areloch/colorblindnessVisualizers
...
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
...
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch
87ee749801
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
Areloch
1ccf1e62b4
Cleanup and minor tweaks to the core dir structure.
2019-03-04 22:07:55 -06:00
Areloch
23182eb2a1
Adds some in-progress gameObject recreation of various legacy game classes, such as PlayerObject, AIPlayerObject, Sound Emitter and Static Shape.
2019-03-04 21:44:00 -06:00
Areloch
34d05ff16f
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
Areloch
a7a5463ad1
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
1f58050e47
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
...
(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
2721732b5c
Merge pull request #2272 from Areloch/CoreModuleification
...
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
c17ae94745
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
...
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch
5037d7e046
Updated the main.cs.in file to account for core module-ification.
2018-09-02 04:49:58 -05:00
Areloch
878b68cc39
Module-ified core structure.
2018-09-02 03:53:13 -05:00
Areloch
02972b5961
Clear out old core structure before adding the new module-ified structure.
2018-09-02 03:50:31 -05:00
Ratfish Studios
fea3724f4e
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
...
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
dd626417a3
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
2018-03-26 23:31:10 -05:00
Areloch
8f947d5251
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
485f5bc942
Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development
2018-03-17 14:07:26 -05:00
Areloch
5bf3d67959
Merge pull request #2090 from Areloch/ConsoleLogFilters
...
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
619191bf4f
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
...
Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
6ac08c6290
Updates the basegame template as well.
2018-02-14 01:03:25 -06:00
Areloch
7af3de2517
Merge pull request #2189 from Areloch/AnimationAssetImprovements
...
Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Areloch
7e0e46d66c
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
...
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
7b36a618a6
PostFX.hlsl
2018-02-11 17:12:34 +00:00
Marc Chapman
c357fdb897
ShaderModelAutoGen
2018-02-11 17:12:17 +00:00