AzaezelX
594c4f65c7
bad constructor usage! bad! GCC no like!
2021-08-09 21:34:24 -05:00
Areloch
34f0f01cea
Adds console function to compare file modified times
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Adds console function to save a scaled image
Improved logic of generating previews for shape, material and image assets to regen if original asset loose file was modified
Added logic to generate scaled preview image for material and image assets to improve load times of AB
2021-08-08 16:20:58 -05:00
AzaezelX
c5d0310bc3
Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check
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# Conflicts:
# Engine/source/ts/tsShapeConstruct.cpp
2021-08-02 13:54:51 -05:00
Areloch
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
AzaezelX
c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
2021-07-31 17:12:44 -05:00
Lukas Aldershaab
9a795e89f3
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
AzaezelX
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
2021-07-22 11:55:34 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
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Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
Brian Roberts
5ed7cda822
Merge pull request #492 from Azaezel/alpha40/simSetSupport
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report simset names for add/remove errors
2021-06-22 12:04:48 -05:00
bank
5d1c29f54b
Fix return value conversion when using SimObject::call() method from scripts.
2021-06-15 19:03:43 +03:00
AzaezelX
3caa83284c
report simset names for add/remove errors
2021-06-07 17:34:38 -05:00
Jeff Hutchinson
e981fd2cc3
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
Jeff Hutchinson
ef34210fef
Implement Unit Test Suite for TorqueScript.
2021-04-12 21:43:57 -04:00
Lukas Aldershaab
9ccaa6d3ea
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
OTHGMars
0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
2021-01-11 04:57:10 -05:00
OTHGMars
8765d3a46e
Con::isBasePath() performs the same path expansion on both input paths.
2021-01-11 04:54:41 -05:00
rextimmy
5a933c00d3
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
Lukas Aldershaab
9c4191702c
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
763c205451
Add type of Children in SimGroup and GuiControl
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
55f459cf2d
Add missing call to CInterface::IsMethod
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
f4c8e2683e
Improve type detection of EngineAPI types
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
a7f3724dd1
Handle MatrixF default values
2020-11-15 21:32:29 +01:00
Lukas
90d460d9a4
Remove object and function namespace from argument list
2020-11-15 21:30:45 +01:00
Lukas
e69c4f0f6a
Remove typename from ArgumentToValue specifier in MethodTrampoline
2020-11-15 21:30:45 +01:00
Lukas
42ca155301
Fix non-mvc compilation in EngineDefaultArguments
2020-11-15 21:30:45 +01:00
Lukas
bcb75e21ac
Remove typename from ArgumentToValue specifier
2020-11-15 21:30:45 +01:00
Lukas Joergensen
c9609fbdbf
CInterface integration in CodeInterpreter null ptr fix
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mNSEntry can be null if there is no TorqueScript defintion, but there could still be a result from an externally defined source.
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Furthermore fixes an issue where StringStackConsoleWrapper would die before the value was read.
2020-11-15 21:30:45 +01:00
Lukas Joergensen
d567bc9735
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
Lukas Joergensen
e95a5bf139
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
Lukas Joergensen
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
2020-11-15 21:30:45 +01:00
Lukas Joergensen
68b6884665
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
Lukas Joergensen
0b5fd8db6e
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
Lukas Joergensen
6a9c09f145
Update EngineAPI, use fixed_tuple as main underlying data structure
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This also fixes a few issues related to type conversions before data is sent to the engine function.
Squash
2020-11-15 21:30:45 +01:00
Lukas Joergensen
a241d27b58
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
Tony
a5b31a3cef
Added space to append to timestamps if they're used
2020-10-24 20:39:27 -04:00
Tony
f7a0047391
Fixed date order to be YYYY/MM/DD
2020-10-24 20:34:03 -04:00
Tony
afa8124301
Added date/time stamps option to console log
2020-10-24 05:41:18 -04:00
Areloch
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
AzaezelX
eaf814f2e3
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
Brian Roberts
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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Replace uses of dStrCmp with new String::compare
2020-10-03 17:01:12 -05:00
Lukas Aldershaab
197a62f6ea
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Jeff Hutchinson
2bf3c8384c
Fix global variables not being able to be used inside of a foreach$ loop.
2020-10-03 00:47:20 +02:00
AzaezelX
1d71ee70e8
memleak fix
2020-09-25 12:25:35 -05:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Areloch
0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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Disabled initial materialSlot fill-out until logic for looking up assetName from material list name can be done to avoid 'unable to find assetid' spam
Added function to SimGroup to easily acquire child object by index
Some minor cleanup of commented lines in asset browser
Fixed forward/backward navigation arrow behavior in asset browser
Fixed double-click navigation when the AB is in select mode
Fixed erroneous 'could not acquire asset' messages when navigating folders in AB
Added editor setting for UseGroupSnap snap option and integrated it into the UI interface
Removed some duplicate settings from the EditorSettingsWindow
2020-09-02 01:26:43 -05:00
Areloch
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
AzaezelX
2c1508c169
uninitialized variables-console
2020-05-11 14:40:31 -05:00