Commit graph

9 commits

Author SHA1 Message Date
Thomas "elfprince13" Dickerson bcc5459818 whitespace 2017-01-11 23:34:46 -05:00
Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 2014-12-24 08:34:30 +11:00
Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 2014-12-10 14:04:26 +11:00
Daniel Buckmaster 116276a105 Tweaks so I'm happy with it.
* Change #define usage
 * Fix tabs
2014-12-08 10:20:38 +11:00
Vincent Gee 26c5451593 fixed capital T 2014-11-05 17:41:31 -05:00
Vincent Gee f0a16bb9e3 More comments added, move #include 2014-11-05 16:47:07 -05:00
Vincent Gee d3aaabc976 Made fixes 2014-11-04 20:05:39 -05:00
Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 2014-11-04 06:30:35 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00