Commit graph

1303 commits

Author SHA1 Message Date
AzaezelX
34ea855031 add a (re)Generate font cache button to the profile tab
also add a zeroth %sidebar-->button
2026-02-02 22:59:10 -06:00
AzaezelX
aacb41ce0b adress https://github.com/TorqueGameEngines/Torque3D/issues/1663
by ensureing if the players is a camrea, then %conection.camera knows it's the same thing
2026-01-21 12:16:12 -06:00
Brian Roberts
6e96c0510d
Merge pull request #1659 from Azaezel/alpha41/decalInstPreview
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fix decal instance preview
2026-01-19 21:37:15 -06:00
Brian Roberts
9cd04a2a67
Merge pull request #1657 from Azaezel/alpha41/singletonSpam
dont try and recreate singletons
2026-01-19 21:37:10 -06:00
AzaezelX
0b19bd9aca fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint 2026-01-19 21:28:48 -06:00
AzaezelX
d8f585c552 fix decal instance preview
update previews for instance selection just like we do db selection
2026-01-19 12:28:10 -06:00
AzaezelX
15f619c1aa GameBaseData::onNewDataBlock reload state
if live editing a datablock for an object you're piloting, reapply the control post onadd
2026-01-19 12:00:10 -06:00
AzaezelX
0f827ac89e dont try and recreate singletons 2026-01-19 11:15:42 -06:00
Brian Roberts
f2a5b06803
Merge pull request #1643 from Azaezel/dmUI
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offload weapon/ammo counter update commands to the generic damagemodel
2026-01-11 11:18:29 -06:00
JeffR
56db8cadd0 Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps. 2026-01-03 02:45:14 -06:00
AzaezelX
235be5eccd remove damagemodel from the game subgroup 2025-12-29 17:36:08 -06:00
AzaezelX
53ad8ccc6d offload weapon/ammo counter update commands to the generic damagemodel 2025-12-28 14:19:17 -06:00
Brian Roberts
0fb68936f9
Merge pull request #1638 from Azaezel/alpha41/minorUICleanups
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options menu: rem keybind debug spam
2025-12-25 19:31:57 -06:00
Brian Roberts
e39e5ef7a3
Merge pull request #1636 from Azaezel/alpha41/PrototypeRezFix
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fix class prototype rescale
2025-12-25 17:44:38 -06:00
AzaezelX
7bca1dba53 options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after
switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
2025-12-25 16:04:53 -06:00
AzaezelX
dcc68e1d85 fix class prototype rescale 2025-12-24 11:35:30 -06:00
AzaezelX
d8f65920f5 rem debug spew 2025-12-23 12:03:36 -06:00
JeffR
12ebebff46 Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
Brian Roberts
1f5a4267ac
Merge pull request #1630 from Azaezel/alpha41/particleGlowAlpha
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particle alpha influence on glow
2025-12-20 20:45:08 -06:00
AzaezelX
e83849f6a0 particle alpha inflkuence on glow 2025-12-20 20:43:03 -06:00
Sir-Skurpsalot
6007423836
Update UI.tscript 2025-12-20 18:13:01 -07:00
Brian Roberts
16d7a5f0f4
Merge pull request #1625 from Azaezel/alpha41/navmeshDefaults
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navmesh creation default fixes
2025-12-18 19:15:18 -06:00
AzaezelX
7f6be769c0 fix ignorelighting getting stomped into 0 2025-12-18 18:55:47 -06:00
AzaezelX
c9bc7aa6cb navmesh creation default fixes
fx navmesh scale detection
fill in mission file based .nav file name
account for walkableclimb having more filter weight than walkableslope when it comes to slanted quads generating navmesh data
2025-12-18 13:56:28 -06:00
Sir-Skurpsalot
d8db0859d4
Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes 2025-12-18 00:05:17 -07:00
Sir-Skurpsalot
19a5a0718d
Update ChooseLevelMenu.gui 2025-12-17 23:58:06 -07:00
Sir-Skurpsalot
c86ceafe46
Update ChooseLevelMenu.tscript 2025-12-17 23:55:53 -07:00
AzaezelX
d8618be499 hdr format caching sidesteps reinitialization
we never actually turn hdr off. so drop a few assumptions about it starting in the disabled state
fix HDRPostFX::minLuminace
2025-12-17 18:22:26 -06:00
Brian Roberts
9d4bfec4d1
Merge pull request #1619 from Azaezel/alpha41/translucentOpacity2
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simplified translucent opacity nudging
2025-12-16 16:14:25 -06:00
AzaezelX
8d0fde4d1c simplified translucent opacity nudging
the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Sir-Skurpsalot
2c10b61847
Update remapDlg.tscript
moved addKeyRemap() back to utility.tscript
2025-12-15 22:40:46 -07:00
Sir-Skurpsalot
0853de7c51
Update utility.tscript
moved addKeyRemap() back to this file so defaultkeybinds can find it in time
2025-12-15 22:39:46 -07:00
Brian Roberts
3e846af473
Merge pull request #1618 from Azaezel/alpha41/hdrAdaptOvercome
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clean up mangled hdr vals
2025-12-15 22:45:20 -06:00
AzaezelX
1b27b1372f clean up manggled hdr vals
reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
AzaezelX
ec34e1a984 fresnel corrections for prior exploratory pr 2025-12-15 14:33:47 -06:00
Brian Roberts
854bea3246
Revert "take ibl amount into account for translucent opacity" 2025-12-15 13:53:31 -06:00
Brian Roberts
e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
AzaezelX
1a2ca353f1 clean up editor ui seperations 2025-12-14 17:37:40 -06:00
AzaezelX
681caf9392 brdf calc fixes from mar, rake roughness into account for translucent reflections 2025-12-14 15:33:30 -06:00
AzaezelX
5893355d0a simplify calcs, account for roughness for better defered vs translucent pairing outcomes when fed textures 2025-12-14 14:01:48 -06:00
AzaezelX
f00b1d955f revisions to ensure high saturation reflections overtake albedo 2025-12-14 12:40:19 -06:00
AzaezelX
2199fb6881 use a nonlinear reflectionopacity curve, and the greater of metalness or reflectionopacity for ibl overtaking albedo 2025-12-14 02:29:31 -06:00
AzaezelX
fad8e12667 take ibl amount into account for translucent opacity 2025-12-13 20:52:36 -06:00
Sir-Skurpsalot
2e2b33fcea
Update utility.tscript
correction to last commit
2025-12-12 21:39:58 -07:00
Sir-Skurpsalot
b65f06aa25
Update optionsMenu.tscript
removed -skurps from last commit
2025-12-12 21:12:29 -07:00
Sir-Skurpsalot
b245368fa0
Update client.tscript
moved prefs stuff below moduleExec()
2025-12-12 21:05:51 -07:00
Sir-Skurpsalot
5307a09075
Update input.tscript
moved addKeyRemap() to remapDlg.tscript in the UI Module, since the function is useless without the UI module anyway
2025-12-12 20:55:03 -07:00
Sir-Skurpsalot
750190b70a
Update UI.tscript
isFile check to prevent console whinging about no languageMap
2025-12-12 20:41:53 -07:00
Sir-Skurpsalot
6470b91d0a
Update utility.tscript
fix for languageMap paths and extension
2025-12-12 20:34:08 -07:00
Sir-Skurpsalot
d80e0aeef4
Update ExampleModule.tscript
removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00