Commit graph

14 commits

Author SHA1 Message Date
Lukas Aldershaab 644a7d7989 Add collision meshes to prototyping primitives 2022-09-20 22:35:21 +02:00
vvv-yeaf f08d2f74f8 Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
# Conflicts:
#	Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
#	Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:50:54 -03:00
vvv-yeaf 1212e72d11 Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 18:31:19 -03:00
AzaezelX e4d0122ea4 fix playerbot mounts 2022-09-07 15:13:12 -05:00
AzaezelX d826398f2d prototyping:playerbot look fix
need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
Lukas Aldershaab 6991d5e789 Make Kork Chan transparent by default 2022-09-03 19:36:41 +02:00
JeffR 6d2bfa0368 Adds animations for Playerbot
Fixes PauseMenu navigation behavior and confirms the menu buttons and page nav to standard
Fixes PauseMenu and OptionMenu menu buttons that were not being set correctly on wake
Fixes logic in the shape editor where it wouldn't add new sequences if you were working off a non-assetId sequence in the sequence list(such as ambient)
2022-06-21 00:25:03 -05:00
JeffR 27b20c14d7 Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
Cleans up prototyping module to trim unneeded extra scripts and files
Adds PlayerBot model to Prototyping module
Adds metalGray material to Prototyping module
Fixes issue where logic wasn't changed for forcing AB preview images to regenerate
Removes unneeded legacy lines from editor template level
Removes unneeded extra asset import config
Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior
Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
2022-05-31 00:26:20 -05:00
Areloch 3bfb9a320a Updates Prototyping module. Reorganizes primitive shapes, adds some vehicle shapes, adds datablocks for prototyping wheeled, hover and flying vehicles. 2021-09-11 17:13:23 -05:00
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
Areloch a71805515c Corrects missed asset script file references in asset definitions when swapping to the tscript extension 2021-01-20 19:41:28 -06:00
Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
Areloch c0203e13e9 Basic prototyping module initial upload 2020-10-16 22:12:05 -05:00